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authorVincent_Michael <Vincent_Michael@gmx.de>2013-03-10 01:08:55 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-03-10 01:08:55 +0100
commita9b740ab747332dde2967426027c43f98efbebac (patch)
tree04f3999dd51a9eb2d7811f751dad124242390fb8 /src/server/game/Loot/LootMgr.cpp
parent83a5043741c0ef3d96ff59571305eae30d360ed5 (diff)
parentf3617abdba8c247d4e9f423e5e97e3b42dab7b41 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.h src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Spells/spell_mage.cpp src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 232dbc1e186..bf131fb2d33 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1190,7 +1190,7 @@ float LootTemplate::LootGroup::TotalChance() const
void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint8 group_id) const
{
float chance = RawTotalChance();
- if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready
+ if (chance > 101.0f) /// @todo replace with 100% when DBs will be ready
sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
if (chance >= 100.0f && !EqualChanced.empty())
@@ -1411,7 +1411,7 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
if (Groups[i])
Groups[i]->Verify(lootstore, id, i + 1);
- // TODO: References validity checks
+ /// @todo References validity checks
}
void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const