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authorShauren <shauren.trinity@gmail.com>2017-04-06 23:39:34 +0200
committerShauren <shauren.trinity@gmail.com>2017-04-06 23:39:34 +0200
commitd20dedebd6a322e1204fa911b4a2ddc7e2c3e67a (patch)
tree02f823f14e41a8481dc3d46f94bbca4404988e38 /src/server/game/Loot/LootMgr.cpp
parent886e9e839b304b7567dd655e4fa3afb2251c96ca (diff)
Core/DataStores: Updated db2 structures to 7.2.0
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 979a164ec3d..c22583bbac2 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1817,6 +1817,7 @@ void LoadLootTemplates_Skinning()
void LoadLootTemplates_Spell()
{
+ // TODO: change this to use MiscValue from spell effect as id instead of spell id
TC_LOG_INFO("server.loading", "Loading spell loot templates...");
uint32 oldMSTime = getMSTime();