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authorShauren <shauren.trinity@gmail.com>2016-02-02 19:13:04 +0100
committerShauren <shauren.trinity@gmail.com>2016-02-02 19:13:04 +0100
commitdb0b8bf24e2b8eb87e6aed7b031ebe138717403d (patch)
tree0bc958e6328df57af2072d412f129163bb536d66 /src/server/game/Loot/LootMgr.cpp
parent46addc21cda6efa706ee454596b5ccae9b2e69d2 (diff)
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index bbeb2ce3040..e57bf681b8a 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1586,8 +1586,8 @@ void LoadLootTemplates_Fishing()
uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(lootIdSet);
// remove real entries and check existence loot
- for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i)
- if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i))
+ for (uint32 i = 1; i < sAreaTableStore.GetNumRows(); ++i)
+ if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i))
if (lootIdSet.find(areaEntry->ID) != lootIdSet.end())
lootIdSet.erase(areaEntry->ID);