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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Loot/LootMgr.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index c825db1e1eb..22ebe6c679e 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -399,7 +399,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const
void LootItem::AddAllowedLooter(const Player* player)
{
- allowedGUIDs.insert(player->GetGUIDLow());
+ allowedGUIDs.insert(player->GetGUID().GetCounter());
}
//
@@ -481,7 +481,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting)
{
- uint32 plguid = player->GetGUIDLow();
+ uint32 plguid = player->GetGUID().GetCounter();
QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
if (qmapitr == PlayerQuestItems.end())
@@ -536,7 +536,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
return NULL;
}
- PlayerFFAItems[player->GetGUIDLow()] = ql;
+ PlayerFFAItems[player->GetGUID().GetCounter()] = ql;
return ql;
}
@@ -574,7 +574,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
return NULL;
}
- PlayerQuestItems[player->GetGUIDLow()] = ql;
+ PlayerQuestItems[player->GetGUID().GetCounter()] = ql;
return ql;
}
@@ -606,7 +606,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres
return NULL;
}
- PlayerNonQuestNonFFAConditionalItems[player->GetGUIDLow()] = ql;
+ PlayerNonQuestNonFFAConditionalItems[player->GetGUID().GetCounter()] = ql;
return ql;
}
@@ -657,7 +657,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
++i_next;
if (Player* player = ObjectAccessor::FindPlayer(*i))
{
- QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID().GetCounter());
if (pq != PlayerQuestItems.end() && pq->second)
{
// find where/if the player has the given item in it's vector
@@ -724,7 +724,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite
if (lootSlot >= items.size())
{
uint32 questSlot = lootSlot - items.size();
- QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter());
if (itr != PlayerQuestItems.end() && questSlot < itr->second->size())
{
QuestItem* qitem2 = &itr->second->at(questSlot);
@@ -740,7 +740,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite
is_looted = item->is_looted;
if (item->freeforall)
{
- QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID().GetCounter());
if (itr != PlayerFFAItems.end())
{
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
@@ -756,7 +756,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite
}
else if (!item->conditions.empty())
{
- QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter());
if (itr != PlayerNonQuestNonFFAConditionalItems.end())
{
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
@@ -782,7 +782,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite
uint32 Loot::GetMaxSlotInLootFor(Player* player) const
{
- QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter());
return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
}
@@ -790,7 +790,7 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const
bool Loot::hasItemFor(Player* player) const
{
QuestItemMap const& lootPlayerQuestItems = GetPlayerQuestItems();
- QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID().GetCounter());
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
@@ -803,7 +803,7 @@ bool Loot::hasItemFor(Player* player) const
}
QuestItemMap const& lootPlayerFFAItems = GetPlayerFFAItems();
- QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID().GetCounter());
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
@@ -816,7 +816,7 @@ bool Loot::hasItemFor(Player* player) const
}
QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
- QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
+ QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList* conditional_list = nn_itr->second;
@@ -964,7 +964,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems();
- QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
+ QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUID().GetCounter());
if (q_itr != lootPlayerQuestItems.end())
{
QuestItemList* q_list = q_itr->second;
@@ -1005,7 +1005,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems();
- QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow());
+ QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUID().GetCounter());
if (ffa_itr != lootPlayerFFAItems.end())
{
QuestItemList* ffa_list = ffa_itr->second;
@@ -1023,7 +1023,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems();
- QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow());
+ QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUID().GetCounter());
if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
{
QuestItemList* conditional_list = nn_itr->second;