diff options
| author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
|---|---|---|
| committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
| commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
| tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Loot/LootMgr.cpp | |
| parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) | |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index c825db1e1eb..22ebe6c679e 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -399,7 +399,7 @@ bool LootItem::AllowedForPlayer(Player const* player) const void LootItem::AddAllowedLooter(const Player* player) { - allowedGUIDs.insert(player->GetGUIDLow()); + allowedGUIDs.insert(player->GetGUID().GetCounter()); } // @@ -481,7 +481,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting) { - uint32 plguid = player->GetGUIDLow(); + uint32 plguid = player->GetGUID().GetCounter(); QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid); if (qmapitr == PlayerQuestItems.end()) @@ -536,7 +536,7 @@ QuestItemList* Loot::FillFFALoot(Player* player) return NULL; } - PlayerFFAItems[player->GetGUIDLow()] = ql; + PlayerFFAItems[player->GetGUID().GetCounter()] = ql; return ql; } @@ -574,7 +574,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player) return NULL; } - PlayerQuestItems[player->GetGUIDLow()] = ql; + PlayerQuestItems[player->GetGUID().GetCounter()] = ql; return ql; } @@ -606,7 +606,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres return NULL; } - PlayerNonQuestNonFFAConditionalItems[player->GetGUIDLow()] = ql; + PlayerNonQuestNonFFAConditionalItems[player->GetGUID().GetCounter()] = ql; return ql; } @@ -657,7 +657,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex) ++i_next; if (Player* player = ObjectAccessor::FindPlayer(*i)) { - QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID().GetCounter()); if (pq != PlayerQuestItems.end() && pq->second) { // find where/if the player has the given item in it's vector @@ -724,7 +724,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite if (lootSlot >= items.size()) { uint32 questSlot = lootSlot - items.size(); - QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); if (itr != PlayerQuestItems.end() && questSlot < itr->second->size()) { QuestItem* qitem2 = &itr->second->at(questSlot); @@ -740,7 +740,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite is_looted = item->is_looted; if (item->freeforall) { - QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID().GetCounter()); if (itr != PlayerFFAItems.end()) { for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) @@ -756,7 +756,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite } else if (!item->conditions.empty()) { - QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); if (itr != PlayerNonQuestNonFFAConditionalItems.end()) { for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter) @@ -782,7 +782,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem* *qite uint32 Loot::GetMaxSlotInLootFor(Player* player) const { - QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID().GetCounter()); return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0); } @@ -790,7 +790,7 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const bool Loot::hasItemFor(Player* player) const { QuestItemMap const& lootPlayerQuestItems = GetPlayerQuestItems(); - QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID().GetCounter()); if (q_itr != lootPlayerQuestItems.end()) { QuestItemList* q_list = q_itr->second; @@ -803,7 +803,7 @@ bool Loot::hasItemFor(Player* player) const } QuestItemMap const& lootPlayerFFAItems = GetPlayerFFAItems(); - QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID().GetCounter()); if (ffa_itr != lootPlayerFFAItems.end()) { QuestItemList* ffa_list = ffa_itr->second; @@ -816,7 +816,7 @@ bool Loot::hasItemFor(Player* player) const } QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems(); - QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow()); + QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID().GetCounter()); if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { QuestItemList* conditional_list = nn_itr->second; @@ -964,7 +964,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT; QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); - QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow()); + QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUID().GetCounter()); if (q_itr != lootPlayerQuestItems.end()) { QuestItemList* q_list = q_itr->second; @@ -1005,7 +1005,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems(); - QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow()); + QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUID().GetCounter()); if (ffa_itr != lootPlayerFFAItems.end()) { QuestItemList* ffa_list = ffa_itr->second; @@ -1023,7 +1023,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems(); - QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow()); + QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUID().GetCounter()); if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { QuestItemList* conditional_list = nn_itr->second; |
