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authorShauren <shauren.trinity@gmail.com>2016-06-21 20:41:30 +0200
committerShauren <shauren.trinity@gmail.com>2016-06-21 20:41:30 +0200
commitf6cac4df5b2765ac0bf710da36dc28c83cd119ed (patch)
treeee9efaf71a83cbfa9b571337972b5ae03fb2b219 /src/server/game/Loot/LootMgr.cpp
parented00534e7c311530e5fbb1ffb567d9459ff4c1f0 (diff)
Core/Items: Item upgrade followup
* Fixed Item::SetModifier to broadcast value updates * Generate base item upgrade when looting * Generate base item upgrade when loading from db and db2 data changed
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index a7e11e81970..3aabe686f58 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -366,6 +366,7 @@ LootItem::LootItem(LootStoreItem const& li)
randomSuffix = GenerateEnchSuffixFactor(itemid);
randomPropertyId = Item::GenerateItemRandomPropertyId(itemid);
+ upgradeId = sDB2Manager.GetRulesetItemUpgrade(itemid);
count = 0;
is_looted = 0;
is_blocked = 0;