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author | Shauren <shauren.trinity@gmail.com> | 2016-06-21 20:41:30 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-06-21 20:41:30 +0200 |
commit | f6cac4df5b2765ac0bf710da36dc28c83cd119ed (patch) | |
tree | ee9efaf71a83cbfa9b571337972b5ae03fb2b219 /src/server/game/Loot/LootMgr.cpp | |
parent | ed00534e7c311530e5fbb1ffb567d9459ff4c1f0 (diff) |
Core/Items: Item upgrade followup
* Fixed Item::SetModifier to broadcast value updates
* Generate base item upgrade when looting
* Generate base item upgrade when loading from db and db2 data changed
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a7e11e81970..3aabe686f58 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -366,6 +366,7 @@ LootItem::LootItem(LootStoreItem const& li) randomSuffix = GenerateEnchSuffixFactor(itemid); randomPropertyId = Item::GenerateItemRandomPropertyId(itemid); + upgradeId = sDB2Manager.GetRulesetItemUpgrade(itemid); count = 0; is_looted = 0; is_blocked = 0; |