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authorShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
committerShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
commit4dce6ab228c54319032b346d2d791262eac3d9cd (patch)
tree27049cf934572481a3f661461ee2add586313df2 /src/server/game/Loot
parentf26a93a8c1bd0a7c3c3c3362f29ec809fb96a68b (diff)
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Diffstat (limited to 'src/server/game/Loot')
-rw-r--r--src/server/game/Loot/Loot.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index c005aba2ccb..2cd94891236 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -888,9 +888,13 @@ bool Loot::AutoStore(Player* player, uint8 bag, uint8 slot, bool broadcast, bool
--unlootedCount;
- Item* pItem = player->StoreNewItem(dest, lootItem->itemid, true, lootItem->randomBonusListId, GuidSet(), lootItem->context, &lootItem->BonusListIDs);
- player->SendNewItem(pItem, lootItem->count, false, createdByPlayer, broadcast);
- player->ApplyItemLootedSpell(pItem, true);
+ if (Item* pItem = player->StoreNewItem(dest, lootItem->itemid, true, lootItem->randomBonusListId, GuidSet(), lootItem->context, &lootItem->BonusListIDs))
+ {
+ player->SendNewItem(pItem, lootItem->count, false, createdByPlayer, broadcast, GetDungeonEncounterId());
+ player->ApplyItemLootedSpell(pItem, true);
+ }
+ else
+ player->ApplyItemLootedSpell(sObjectMgr->GetItemTemplate(lootItem->itemid));
}
return allLooted;