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authorSpp <spp@jorge.gr>2013-11-08 10:29:51 +0100
committerSpp <spp@jorge.gr>2013-11-08 10:29:51 +0100
commit990e4c78514e3a3f8e8905cf22dfacbb0c4fba67 (patch)
treeaa9140f37cedf8a445608f3849bcc566c2cf0a51 /src/server/game/Loot
parent184fe092c3a7d37eb3983ec11e3f5d3a9f6640fa (diff)
parent16a51e328a12b8eafb7ff2c18806ca9aef6b23a2 (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.h src/server/game/AI/EventAI/CreatureEventAIMgr.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Grids/Notifiers/GridNotifiers.h src/server/game/Grids/ObjectGridLoader.h src/server/game/Spells/SpellInfo.h src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_hinterlands.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_desolace.cpp src/server/scripts/Kalimdor/zone_mulgore.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Kalimdor/zone_tanaris.cpp src/server/scripts/Kalimdor/zone_thousand_needles.cpp src/tools/map_extractor/System.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
Diffstat (limited to 'src/server/game/Loot')
-rw-r--r--src/server/game/Loot/LootMgr.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index c2f74aab701..895d09fe7ad 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -117,7 +117,7 @@ struct LootStoreItem
LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint16 _lootmode, uint8 _group, int32 _mincountOrRef, uint8 _maxcount)
: itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), lootmode(_lootmode),
group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount)
- {}
+ { }
bool Roll(bool rate) const; // Checks if the entry takes it's chance (at loot generation)
bool IsValid(LootStore const& store, uint32 entry) const;
@@ -148,7 +148,7 @@ struct LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : canSave(true){};
+ LootItem() : canSave(true){ };
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool AllowedForPlayer(Player const* player) const;
@@ -162,10 +162,10 @@ struct QuestItem
bool is_looted;
QuestItem()
- : index(0), is_looted(false) {}
+ : index(0), is_looted(false) { }
QuestItem(uint8 _index, bool _islooted = false)
- : index(_index), is_looted(_islooted) {}
+ : index(_index), is_looted(_islooted) { }
};
struct Loot;
@@ -183,7 +183,7 @@ class LootStore
{
public:
explicit LootStore(char const* name, char const* entryName, bool ratesAllowed)
- : m_name(name), m_entryName(entryName), m_ratesAllowed(ratesAllowed) {}
+ : m_name(name), m_entryName(entryName), m_ratesAllowed(ratesAllowed) { }
virtual ~LootStore() { Clear(); }
@@ -256,9 +256,9 @@ class LootTemplate
class LootValidatorRef : public Reference<Loot, LootValidatorRef>
{
public:
- LootValidatorRef() {}
- void targetObjectDestroyLink() {}
- void sourceObjectDestroyLink() {}
+ LootValidatorRef() { }
+ void targetObjectDestroyLink() { }
+ void sourceObjectDestroyLink() { }
};
//=====================================================
@@ -303,7 +303,7 @@ struct Loot
// Only set for inventory items that can be right-click looted
uint32 containerID;
- Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) {}
+ Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) { }
~Loot() { clear(); }
// For deleting items at loot removal since there is no backward interface to the Item()
@@ -381,7 +381,7 @@ struct LootView
Player* viewer;
PermissionTypes permission;
LootView(Loot &_loot, Player* _viewer, PermissionTypes _permission = ALL_PERMISSION)
- : loot(_loot), viewer(_viewer), permission(_permission) {}
+ : loot(_loot), viewer(_viewer), permission(_permission) { }
};
extern LootStore LootTemplates_Creature;