diff options
| author | Nay <dnpd.dd@gmail.com> | 2013-01-04 23:13:21 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2013-01-04 23:14:14 +0000 |
| commit | a509aea659c3c488617fd396489f52dc8c64a3e8 (patch) | |
| tree | 87de8c68bf03311f691c40120dbd59458c457691 /src/server/game/Loot | |
| parent | e0a5aabaf76359fd6e537ad06d4663924766e9d2 (diff) | |
Core/Misc: Fix a couple of warnings, some of them performance related
Errors were found using Cppcheck, open-source static analysis tool
Diffstat (limited to 'src/server/game/Loot')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index b1db7f6563f..a64e8117ce9 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -664,7 +664,7 @@ void Loot::DeleteLootItemFromContainerItemDB(uint32 itemID) CharacterDatabase.Execute(stmt); // Mark the item looted to prevent resaving - for (LootItemList::iterator _itr = items.begin(); _itr != items.end(); _itr++) + for (LootItemList::iterator _itr = items.begin(); _itr != items.end(); ++_itr) { if (_itr->itemid != itemID) continue; |
