diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-02-09 18:18:19 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-02-09 18:19:28 +0100 |
| commit | aa432db36df8a3ce5b2e42f5299ec261f2e4ff14 (patch) | |
| tree | 71ca2133877d70e62178e7b00dab95212ba19a3b /src/server/game/Loot | |
| parent | 93718e5b3d504c2a64acf5b04cd0cdc9aac74624 (diff) | |
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d)
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/Chat/Chat.cpp
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStores.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lookup.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/tools/map_extractor/System.cpp
# src/tools/mmaps_generator/TerrainBuilder.cpp
Diffstat (limited to 'src/server/game/Loot')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 530bcd2902c..19dc210ea5b 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -1580,8 +1580,8 @@ void LoadLootTemplates_Fishing() uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot - for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i) - if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i)) + for (uint32 i = 1; i < sAreaTableStore.GetNumRows(); ++i) + if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i)) if (lootIdSet.find(areaEntry->ID) != lootIdSet.end()) lootIdSet.erase(areaEntry->ID); |
