diff options
| author | Spp <spp@jorge.gr> | 2011-10-18 10:44:45 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-10-18 10:44:45 +0200 |
| commit | ee69fc940e8bccba0f61032e37bde77ccc10e27c (patch) | |
| tree | 2ef0d7831812aa7182fe2d336fa185d195496f70 /src/server/game/Loot | |
| parent | be34ae68bbf29ba326a2ad6f030253ff065da0a1 (diff) | |
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
Diffstat (limited to 'src/server/game/Loot')
| -rwxr-xr-x | src/server/game/Loot/LootMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index b0adeb03784..10ae786a7d6 100755 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -149,7 +149,7 @@ struct LootItem bool AllowedForPlayer(Player const* player) const; void AddAllowedLooter(Player const* player); - AllowedLooterSet* GetAllowedLooters() { return &allowedGUIDs; } + const AllowedLooterSet & GetAllowedLooters() const { return allowedGUIDs; } }; struct QuestItem |
