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authorXanadu <none@none>2010-07-16 23:46:58 +0200
committerXanadu <none@none>2010-07-16 23:46:58 +0200
commit66f50528ceb4a93519f7372640df38ea44444d96 (patch)
tree4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Mails/Mail.cpp
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
Correctly redo file moves/renames from rev. 8416.
--HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r--src/server/game/Mails/Mail.cpp1011
1 files changed, 1011 insertions, 0 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
new file mode 100644
index 00000000000..847009b83dc
--- /dev/null
+++ b/src/server/game/Mails/Mail.cpp
@@ -0,0 +1,1011 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Mail.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "UpdateMask.h"
+#include "Unit.h"
+#include "Language.h"
+#include "AuctionHouseBot.h"
+#include "DBCStores.h"
+#include "BattleGroundMgr.h"
+#include "Item.h"
+#include "AuctionHouseMgr.h"
+
+enum MailShowFlags
+{
+ MAIL_SHOW_UNK0 = 0x0001,
+ MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button
+ MAIL_SHOW_AUCTION = 0x0004, // from old comment
+ MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag
+ MAIL_SHOW_RETURN = 0x0010,
+};
+
+void WorldSession::HandleSendMail(WorldPacket & recv_data)
+{
+ uint64 mailbox, unk3;
+ std::string receiver, subject, body;
+ uint32 unk1, unk2, money, COD;
+ uint8 unk4;
+ recv_data >> mailbox;
+ recv_data >> receiver;
+
+ recv_data >> subject;
+
+ recv_data >> body;
+
+ recv_data >> unk1; // stationery?
+ recv_data >> unk2; // 0x00000000
+
+ uint8 items_count;
+ recv_data >> items_count; // attached items count
+
+ if (items_count > MAX_MAIL_ITEMS) // client limit
+ {
+ GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
+ recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
+ return;
+ }
+
+ uint64 itemGUIDs[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ recv_data.read_skip<uint8>(); // item slot in mail, not used
+ recv_data >> itemGUIDs[i];
+ }
+
+ recv_data >> money >> COD; // money and cod
+ recv_data >> unk3; // const 0
+ recv_data >> unk4; // const 0
+
+ // packet read complete, now do check
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ if (receiver.empty())
+ return;
+
+ Player* pl = _player;
+
+ if (pl->getLevel() < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint64 rc = 0;
+ if (normalizePlayerName(receiver))
+ rc = objmgr.GetPlayerGUIDByName(receiver);
+
+ if (!rc)
+ {
+ sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
+ return;
+ }
+
+ sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+
+ if (pl->GetGUID() == rc)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
+ return;
+ }
+
+ uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
+
+ uint32 reqmoney = cost + money;
+
+ if (pl->GetMoney() < reqmoney)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Player *receive = objmgr.GetPlayer(rc);
+
+ uint32 rc_team = 0;
+ uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
+ uint8 receiveLevel = 0;
+
+ if (receive)
+ {
+ rc_team = receive->GetTeam();
+ mails_count = receive->GetMailSize();
+ receiveLevel = receive->getLevel();
+ }
+ else
+ {
+ rc_team = objmgr.GetPlayerTeamByGUID(rc);
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
+ {
+ Field *fields = result->Fetch();
+ mails_count = fields[0].GetUInt32();
+ }
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
+ {
+ Field *fields = result->Fetch();
+ receiveLevel = fields[0].GetUInt8();
+ }
+ }
+ //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
+ if (mails_count > 100)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
+ return;
+ }
+ // test the receiver's Faction... or all items are account bound
+ bool accountBound = false;
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = pl->GetItemByGuid(itemGUIDs[i]) ;
+ if (item )
+ {
+ ItemPrototype const* itemProto= item->GetProto();
+ if(itemProto && (itemProto->Flags & ITEM_FLAGS_BOA))
+ accountBound = true;
+ else
+ {
+ accountBound = false;
+ break;
+ }
+ }
+ }
+ if (!accountBound && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
+ return;
+ }
+
+ if (receiveLevel < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
+ return;
+ }
+
+ uint32 rc_account = receive
+ ? receive->GetSession()->GetAccountId()
+ : objmgr.GetPlayerAccountIdByGUID(rc);
+
+ Item* items[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ if (!itemGUIDs[i])
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ Item* item = pl->GetItemByGuid(itemGUIDs[i]);
+
+ // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
+ if (!item)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
+ return;
+ }
+
+ if (!item->CanBeTraded(true))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
+ return;
+ }
+
+ if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
+ return;
+ }
+
+ if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ {
+ pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
+ return;
+ }
+
+ items[i] = item;
+ }
+
+ pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
+
+ pl->ModifyMoney(-int32(reqmoney));
+ pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
+
+ bool needItemDelay = false;
+
+ MailDraft draft(subject, body);
+
+ if (items_count > 0 || money > 0)
+ {
+ if (items_count > 0)
+ {
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ Item* item = items[i];
+ if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
+ }
+
+ item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
+ pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
+ CharacterDatabase.BeginTransaction();
+ item->DeleteFromInventoryDB(); // deletes item from character's inventory
+ item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
+ // owner in data will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+ draft.AddItem(item);
+ }
+
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
+ }
+
+ if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
+ }
+ }
+
+ // If theres is an item, there is a one hour delivery delay if sent to another account's character.
+ uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ draft
+ .AddMoney(money)
+ .AddCOD(COD)
+ .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+
+ CharacterDatabase.BeginTransaction();
+ pl->SaveInventoryAndGoldToDB();
+ CharacterDatabase.CommitTransaction();
+}
+
+//called when mail is read
+void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if (m)
+ {
+ if (pl->unReadMails)
+ --pl->unReadMails;
+ m->checked = m->checked | MAIL_CHECK_MASK_READ;
+ pl->m_mailsUpdated = true;
+ m->state = MAIL_STATE_CHANGED;
+ }
+}
+
+//called when client deletes mail
+void WorldSession::HandleMailDelete(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint32>(); // mailTemplateId
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Mail *m = _player->GetMail(mailId);
+ Player* pl = _player;
+ pl->m_mailsUpdated = true;
+ if (m)
+ {
+ // delete shouldn't show up for COD mails
+ if (m->COD)
+ {
+ pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ m->state = MAIL_STATE_DELETED;
+ }
+ pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
+}
+
+void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ //we can return mail now
+ //so firstly delete the old one
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); // needed?
+ CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
+ CharacterDatabase.CommitTransaction();
+ pl->RemoveMail(mailId);
+
+ // send back only to players and simple drop for other cases
+ if (m->messageType == MAIL_NORMAL)
+ {
+ MailDraft draft(m->subject, m->body);
+ if (m->mailTemplateId)
+ draft = MailDraft(m->mailTemplateId, false); // items already included
+
+ if (m->HasItems())
+ {
+ for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ {
+ Item *item = pl->GetMItem(itr2->item_guid);
+ if (item)
+ draft.AddItem(item);
+ else
+ {
+ //WTF?
+ }
+
+ pl->RemoveMItem(itr2->item_guid);
+ }
+ }
+ if (m->sender == auctionbot.GetAHBplayerGUID())
+ draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, auctionbot.GetAHBplayerGUID());
+ else
+ draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender);
+ }
+
+ delete m; //we can deallocate old mail
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
+}
+
+//called when player takes item attached in mail
+void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ uint32 itemId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data >> itemId; // item guid low
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ // prevent cheating with skip client money check
+ if (pl->GetMoney() < m->COD)
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Item *it = pl->GetMItem(itemId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ m->RemoveItem(itemId);
+ m->removedItems.push_back(itemId);
+
+ if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
+ {
+ uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
+ Player *receive = objmgr.GetPlayer(sender_guid);
+
+ uint32 sender_accId = 0;
+
+ if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ std::string sender_name;
+ if (receive)
+ {
+ sender_accId = receive->GetSession()->GetAccountId();
+ sender_name = receive->GetName();
+ }
+ else
+ {
+ // can be calculated early
+ sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ if (!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
+ sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+ }
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
+ }
+ else if (!receive)
+ sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ // check player existence
+ if (receive || sender_accId)
+ {
+ MailDraft(m->subject, "")
+ .AddMoney(m->COD)
+ .SendMailTo(MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
+ }
+
+ pl->ModifyMoney(-int32(m->COD));
+ }
+ m->COD = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+ pl->RemoveMItem(it->GetGUIDLow());
+
+ uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
+ pl->MoveItemToInventory(dest,it,true);
+
+ CharacterDatabase.BeginTransaction();
+ pl->SaveInventoryAndGoldToDB();
+ pl->_SaveMail();
+ CharacterDatabase.CommitTransaction();
+
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
+ }
+ else
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
+}
+
+void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+
+ pl->ModifyMoney(m->money);
+ m->money = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ // save money and mail to prevent cheating
+ CharacterDatabase.BeginTransaction();
+ pl->SaveGoldToDB();
+ pl->_SaveMail();
+ CharacterDatabase.CommitTransaction();
+}
+
+//called when player lists his received mails
+void WorldSession::HandleGetMailList(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ recv_data >> mailbox;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player* pl = _player;
+
+ //load players mails, and mailed items
+ if (!pl->m_mailsLoaded)
+ pl ->_LoadMail();
+
+ // client can't work with packets > max int16 value
+ const uint32 maxPacketSize = 32767;
+
+ uint32 mailsCount = 0; // real send to client mails amount
+ uint32 realCount = 0; // real mails amount
+
+ WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
+ data << uint32(0); // real mail's count
+ data << uint8(0); // mail's count
+ time_t cur_time = time(NULL);
+
+ for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr)
+ {
+ // packet send mail count as uint8, prevent overflow
+ if (mailsCount >= 254)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ // skip deleted or not delivered (deliver delay not expired) mails
+ if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
+ continue;
+
+ uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
+
+ size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1);
+
+ if (data.wpos()+next_mail_size > maxPacketSize)
+ {
+ realCount += 1;
+ continue;
+ }
+
+ data << uint16(next_mail_size); // Message size
+ data << uint32((*itr)->messageID); // Message ID
+ data << uint8((*itr)->messageType); // Message Type
+
+ switch((*itr)->messageType)
+ {
+ case MAIL_NORMAL: // sender guid
+ data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
+ break;
+ case MAIL_CREATURE:
+ case MAIL_GAMEOBJECT:
+ case MAIL_AUCTION:
+ data << uint32((*itr)->sender); // creature/gameobject entry, auction id
+ break;
+ case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
+ data << uint32(0); // item entry
+ break;
+ }
+
+ data << uint32((*itr)->COD); // COD
+ data << uint32(0); // probably changed in 3.3.3
+ data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
+ data << uint32((*itr)->money); // Gold
+ data << uint32((*itr)->checked); // flags
+ data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
+ data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
+ data << (*itr)->body; // message? max 8000
+ data << uint8(item_count); // client limit is 0x10
+
+ for (uint8 i = 0; i < item_count; ++i)
+ {
+ Item *item = pl->GetMItem((*itr)->items[i].item_guid);
+ // item index (0-6?)
+ data << uint8(i);
+ // item guid low?
+ data << uint32((item ? item->GetGUIDLow() : 0));
+ // entry
+ data << uint32((item ? item->GetEntry() : 0));
+ for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
+ {
+ data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
+ data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
+ }
+ // can be negative
+ data << int32((item ? item->GetItemRandomPropertyId() : 0));
+ // unk
+ data << uint32((item ? item->GetItemSuffixFactor() : 0));
+ // stack count
+ data << uint32((item ? item->GetCount() : 0));
+ // charges
+ data << uint32((item ? item->GetSpellCharges() : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
+ // durability
+ data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
+ // unknown wotlk
+ data << uint8(0);
+ }
+
+ realCount += 1;
+ mailsCount += 1;
+ }
+
+ data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
+ data.put<uint8>(4, mailsCount); // set real send mails to client
+ SendPacket(&data);
+
+ // recalculate m_nextMailDelivereTime and unReadMails
+ _player->UpdateNextMailTimeAndUnreads();
+}
+
+//used when player copies mail body to his inventory
+void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
+{
+ uint64 mailbox;
+ uint32 mailId;
+
+ recv_data >> mailbox;
+ recv_data >> mailId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
+ return;
+
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ Item *bodyItem = new Item; // This is not bag and then can be used new Item.
+ if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
+ {
+ delete bodyItem;
+ return;
+ }
+
+ // in mail template case we need create new item text
+ if (m->mailTemplateId)
+ {
+ MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
+ if (!mailTemplateEntry)
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
+ }
+ else
+ bodyItem->SetText(m->body);
+
+ bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
+ bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1);
+
+ sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ pl->StoreItem(dest, bodyItem, true);
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
+ }
+ else
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
+ delete bodyItem;
+ }
+}
+
+//TODO Fix me! ... this void has probably bad condition, but good data are sent
+void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
+{
+ WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
+
+ if (!_player->m_mailsLoaded)
+ _player->_LoadMail();
+
+ if (_player->unReadMails > 0)
+ {
+ data << uint32(0); // float
+ data << uint32(0); // count
+
+ uint32 count = 0;
+ time_t now = time(NULL);
+ for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr)
+ {
+ Mail *m = (*itr);
+ // must be not checked yet
+ if (m->checked & MAIL_CHECK_MASK_READ)
+ continue;
+
+ // and already delivered
+ if (now < m->deliver_time)
+ continue;
+
+ if (m->messageType)
+ data << uint64(m->sender); // player guid
+ else
+ data << uint32(m->sender); // creature entry
+
+ switch(m->messageType)
+ {
+ case MAIL_AUCTION:
+ data << uint32(2);
+ data << uint32(2);
+ data << uint32(m->stationery);
+ break;
+ default:
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(m->stationery);
+ break;
+ }
+ data << uint32(0xC6000000); // float unk, time or something
+
+ ++count;
+ if (count == 2) // do not display more than 2 mails
+ break;
+ }
+ data.put<uint32>(4, count);
+ }
+ else
+ {
+ data << uint32(0xC7A8C000);
+ data << uint32(0x00000000);
+ }
+ SendPacket(&data);
+}
+
+MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
+{
+ switch(sender->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ m_messageType = MAIL_CREATURE;
+ m_senderId = sender->GetEntry();
+ break;
+ case TYPEID_GAMEOBJECT:
+ m_messageType = MAIL_GAMEOBJECT;
+ m_senderId = sender->GetEntry();
+ break;
+ case TYPEID_ITEM:
+ m_messageType = MAIL_ITEM;
+ m_senderId = sender->GetEntry();
+ break;
+ case TYPEID_PLAYER:
+ m_messageType = MAIL_NORMAL;
+ m_senderId = sender->GetGUIDLow();
+ break;
+ default:
+ m_messageType = MAIL_NORMAL;
+ m_senderId = 0; // will show mail from not existed player
+ sLog.outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
+ break;
+ }
+}
+
+MailSender::MailSender(AuctionEntry* sender)
+ : m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION)
+{
+}
+
+
+MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow())
+{
+}
+
+MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
+{
+ ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
+}
+
+MailDraft& MailDraft::AddItem(Item* item)
+{
+ m_items[item->GetGUIDLow()] = item; return *this;
+}
+
+void MailDraft::prepareItems(Player* receiver)
+{
+ if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
+ return;
+
+ m_mailTemplateItemsNeed = false;
+
+ Loot mailLoot;
+
+ // can be empty
+ mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true);
+
+ uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
+ for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
+ {
+ if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
+ {
+ if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
+ {
+ item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
+ AddItem(item);
+ }
+ }
+ }
+}
+
+void MailDraft::deleteIncludedItems(bool inDB /*= false*/)
+{
+ for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
+ {
+ Item* item = mailItemIter->second;
+
+ if (inDB)
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
+
+ delete item;
+ }
+
+ m_items.clear();
+}
+
+void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid)
+{
+ Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+
+ uint32 rc_account = 0;
+ if (!receiver)
+ rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+
+ if (!receiver && !rc_account) // sender not exist
+ {
+ deleteIncludedItems(true);
+ return;
+ }
+
+ // prepare mail and send in other case
+ bool needItemDelay = false;
+
+ if (!m_items.empty())
+ {
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = sender_acc != rc_account;
+
+ // set owner to new receiver (to prevent delete item with sender char deleting)
+ CharacterDatabase.BeginTransaction();
+ for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
+ {
+ Item* item = mailItemIter->second;
+ item->SaveToDB(); // item not in inventory and can be save standalone
+ // owner in data will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, item->GetGUIDLow());
+ }
+ CharacterDatabase.CommitTransaction();
+ }
+
+ // If theres is an item, there is a one hour delivery delay.
+ uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
+}
+
+void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
+{
+ Player* pReceiver = receiver.GetPlayer(); // can be NULL
+
+ if (pReceiver)
+ prepareItems(pReceiver); // generate mail template items
+
+ uint32 mailId = objmgr.GenerateMailID();
+
+ if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBplayerGUID())
+ {
+ if (sender.GetMailMessageType() == MAIL_AUCTION) // auction mail with items
+ deleteIncludedItems(true);
+ return;
+ }
+
+ time_t deliver_time = time(NULL) + deliver_delay;
+
+ //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
+ uint32 expire_delay;
+
+ // auction mail without any items and money
+ if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
+ expire_delay = sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY);
+ // mail from battlemaster (rewardmarks) should last only one day
+ else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
+ expire_delay = DAY;
+ // default case: expire time if COD 3 days, if no COD 30 days
+ else
+ expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
+
+ time_t expire_time = deliver_time + expire_delay;
+
+ // Add to DB
+ std::string safe_subject = GetSubject();
+ std::string safe_body = GetBody();
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.escape_string(safe_subject);
+ CharacterDatabase.escape_string(safe_body);
+
+ CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
+ mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), safe_body.c_str(),(m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked);
+
+ for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
+ {
+ Item* item = mailItemIter->second;
+ CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow());
+ }
+ CharacterDatabase.CommitTransaction();
+
+ // For online receiver update in game mail status and data
+ if (pReceiver)
+ {
+ pReceiver->AddNewMailDeliverTime(deliver_time);
+
+ if (pReceiver->IsMailsLoaded())
+ {
+ Mail * m = new Mail;
+ m->messageID = mailId;
+ m->mailTemplateId = GetMailTemplateId();
+ m->subject = GetSubject();
+ m->body = GetBody();
+ m->money = GetMoney();
+ m->COD = GetCOD();
+
+ for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
+ {
+ Item* item = mailItemIter->second;
+ m->AddItem(item->GetGUIDLow(), item->GetEntry());
+ }
+
+ m->messageType = sender.GetMailMessageType();
+ m->stationery = sender.GetStationery();
+ m->sender = sender.GetSenderId();
+ m->receiver = receiver.GetPlayerGUIDLow();
+ m->expire_time = expire_time;
+ m->deliver_time = deliver_time;
+ m->checked = checked;
+ m->state = MAIL_STATE_UNCHANGED;
+
+ pReceiver->AddMail(m); // to insert new mail to beginning of maillist
+
+ if (!m_items.empty())
+ {
+ for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
+ pReceiver->AddMItem(mailItemIter->second);
+ }
+ }
+ else if (!m_items.empty())
+ deleteIncludedItems();
+ }
+ else if (!m_items.empty())
+ deleteIncludedItems();
+}