diff options
| author | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-07-16 23:46:58 +0200 |
| commit | 66f50528ceb4a93519f7372640df38ea44444d96 (patch) | |
| tree | 4b15985b9b817568951b614f7696b085468c90b3 /src/server/game/Mails/Mail.cpp | |
| parent | 6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff) | |
Correctly redo file moves/renames from rev. 8416.
--HG--
branch : trunk
rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp
rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h
rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp
rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h
rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h
rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h
rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp
rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h
rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp
rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h
rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp
rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h
rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h
rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp
rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h
rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp
rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h
rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp
rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h
rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp
rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h
rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h
rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h
rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h
rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h
rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp
rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h
rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp
rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h
rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp
rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h
rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp
rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h
rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp
rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h
rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp
rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h
rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp
rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h
rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp
rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp
rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h
rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp
rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h
rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp
rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp
rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h
rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp
rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h
rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp
rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h
rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp
rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h
rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp
rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h
rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp
rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h
rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp
rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h
rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp
rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp
rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h
rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp
rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h
rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp
rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h
rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp
rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h
rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp
rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h
rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp
rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h
rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp
rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h
rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp
rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h
rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp
rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h
rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp
rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp
rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h
rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp
rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp
rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h
rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp
rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h
rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp
rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp
rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp
rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp
rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp
rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp
rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp
rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp
rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h
rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp
rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h
rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp
rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h
rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h
rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp
rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h
rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h
rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h
rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp
rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h
rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp
rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h
rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp
rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h
rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp
rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h
rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp
rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h
rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp
rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h
rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp
rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h
rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp
rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h
rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h
rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp
rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h
rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp
rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h
rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp
rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h
rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp
rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h
rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp
rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h
rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h
rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp
rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h
rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp
rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h
rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h
rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h
rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp
rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h
rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp
rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp
rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp
rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp
rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp
rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp
rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h
rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp
rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h
rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp
rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp
rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp
rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp
rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h
rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp
rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp
rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h
rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp
rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h
rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp
rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h
rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp
rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h
rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h
rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h
rename : src/server/game/Language.h => src/server/game/Globals/Language.h
rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h
rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp
rename : src/server/game/Group.h => src/server/game/Groups/Group.h
rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp
rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h
rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp
rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h
rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp
rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h
rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp
rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp
rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h
rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp
rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h
rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h
rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp
rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp
rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h
rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp
rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp
rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h
rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp
rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h
rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h
rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h
rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h
rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp
rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h
rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h
rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp
rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h
rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp
rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h
rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp
rename : src/server/game/Map.h => src/server/game/Map/Map.h
rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp
rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h
rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp
rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h
rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h
rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h
rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp
rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h
rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp
rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h
rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h
rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp
rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h
rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h
rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h
rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp
rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h
rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp
rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h
rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp
rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h
rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h
rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp
rename : src/server/game/Path.h => src/server/game/Movement/Path.h
rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp
rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp
rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h
rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h
rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp
rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h
rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp
rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h
rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp
rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h
rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h
rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h
rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h
rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp
rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h
rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp
rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h
rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp
rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h
rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp
rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp
rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h
rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp
rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp
rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h
rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp
rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h
rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp
rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h
rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp
rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h
rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp
rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h
rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp
rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h
rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp
rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h
rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp
rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h
rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp
rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h
rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp
rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h
rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp
rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp
rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h
rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp
rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp
rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h
rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp
rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h
rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp
rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h
rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp
rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h
rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp
rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h
rename : src/server/game/World.cpp => src/server/game/World/World.cpp
rename : src/server/game/World.h => src/server/game/World/World.h
rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp
rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h
rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp
rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h
rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp
rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h
rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp
rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
| -rw-r--r-- | src/server/game/Mails/Mail.cpp | 1011 |
1 files changed, 1011 insertions, 0 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp new file mode 100644 index 00000000000..847009b83dc --- /dev/null +++ b/src/server/game/Mails/Mail.cpp @@ -0,0 +1,1011 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Mail.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "Unit.h" +#include "Language.h" +#include "AuctionHouseBot.h" +#include "DBCStores.h" +#include "BattleGroundMgr.h" +#include "Item.h" +#include "AuctionHouseMgr.h" + +enum MailShowFlags +{ + MAIL_SHOW_UNK0 = 0x0001, + MAIL_SHOW_DELETE = 0x0002, // forced show delete button instead return button + MAIL_SHOW_AUCTION = 0x0004, // from old comment + MAIL_SHOW_UNK2 = 0x0008, // unknown, COD will be shown even without that flag + MAIL_SHOW_RETURN = 0x0010, +}; + +void WorldSession::HandleSendMail(WorldPacket & recv_data) +{ + uint64 mailbox, unk3; + std::string receiver, subject, body; + uint32 unk1, unk2, money, COD; + uint8 unk4; + recv_data >> mailbox; + recv_data >> receiver; + + recv_data >> subject; + + recv_data >> body; + + recv_data >> unk1; // stationery? + recv_data >> unk2; // 0x00000000 + + uint8 items_count; + recv_data >> items_count; // attached items count + + if (items_count > MAX_MAIL_ITEMS) // client limit + { + GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); + recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam + return; + } + + uint64 itemGUIDs[MAX_MAIL_ITEMS]; + + for (uint8 i = 0; i < items_count; ++i) + { + recv_data.read_skip<uint8>(); // item slot in mail, not used + recv_data >> itemGUIDs[i]; + } + + recv_data >> money >> COD; // money and cod + recv_data >> unk3; // const 0 + recv_data >> unk4; // const 0 + + // packet read complete, now do check + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + if (receiver.empty()) + return; + + Player* pl = _player; + + if (pl->getLevel() < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)); + return; + } + + uint64 rc = 0; + if (normalizePlayerName(receiver)) + rc = objmgr.GetPlayerGUIDByName(receiver); + + if (!rc) + { + sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); + return; + } + + sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + + if (pl->GetGUID() == rc) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); + return; + } + + uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client + + uint32 reqmoney = cost + money; + + if (pl->GetMoney() < reqmoney) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Player *receive = objmgr.GetPlayer(rc); + + uint32 rc_team = 0; + uint8 mails_count = 0; //do not allow to send to one player more than 100 mails + uint8 receiveLevel = 0; + + if (receive) + { + rc_team = receive->GetTeam(); + mails_count = receive->GetMailSize(); + receiveLevel = receive->getLevel(); + } + else + { + rc_team = objmgr.GetPlayerTeamByGUID(rc); + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc))) + { + Field *fields = result->Fetch(); + mails_count = fields[0].GetUInt32(); + } + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc))) + { + Field *fields = result->Fetch(); + receiveLevel = fields[0].GetUInt8(); + } + } + //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. + if (mails_count > 100) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); + return; + } + // test the receiver's Faction... or all items are account bound + bool accountBound = false; + for (uint8 i = 0; i < items_count; ++i) + { + Item* item = pl->GetItemByGuid(itemGUIDs[i]) ; + if (item ) + { + ItemPrototype const* itemProto= item->GetProto(); + if(itemProto && (itemProto->Flags & ITEM_FLAGS_BOA)) + accountBound = true; + else + { + accountBound = false; + break; + } + } + } + if (!accountBound && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); + return; + } + + if (receiveLevel < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)) + { + SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ)); + return; + } + + uint32 rc_account = receive + ? receive->GetSession()->GetAccountId() + : objmgr.GetPlayerAccountIdByGUID(rc); + + Item* items[MAX_MAIL_ITEMS]; + + for (uint8 i = 0; i < items_count; ++i) + { + if (!itemGUIDs[i]) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + Item* item = pl->GetItemByGuid(itemGUIDs[i]); + + // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) + if (!item) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID); + return; + } + + if (!item->CanBeTraded(true)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); + return; + } + + if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM); + return; + } + + if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) + { + pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD); + return; + } + + items[i] = item; + } + + pl->SendMailResult(0, MAIL_SEND, MAIL_OK); + + pl->ModifyMoney(-int32(reqmoney)); + pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); + + bool needItemDelay = false; + + MailDraft draft(subject, body); + + if (items_count > 0 || money > 0) + { + if (items_count > 0) + { + for (uint8 i = 0; i < items_count; ++i) + { + Item* item = items[i]; + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); + } + + item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable + pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); + CharacterDatabase.BeginTransaction(); + item->DeleteFromInventoryDB(); // deletes item from character's inventory + item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + draft.AddItem(item); + } + + // if item send to character at another account, then apply item delivery delay + needItemDelay = pl->GetSession()->GetAccountId() != rc_account; + } + + if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); + } + } + + // If theres is an item, there is a one hour delivery delay if sent to another account's character. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + draft + .AddMoney(money) + .AddCOD(COD) + .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +//called when mail is read +void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if (m) + { + if (pl->unReadMails) + --pl->unReadMails; + m->checked = m->checked | MAIL_CHECK_MASK_READ; + pl->m_mailsUpdated = true; + m->state = MAIL_STATE_CHANGED; + } +} + +//called when client deletes mail +void WorldSession::HandleMailDelete(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data.read_skip<uint32>(); // mailTemplateId + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Mail *m = _player->GetMail(mailId); + Player* pl = _player; + pl->m_mailsUpdated = true; + if (m) + { + // delete shouldn't show up for COD mails + if (m->COD) + { + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR); + return; + } + + m->state = MAIL_STATE_DELETED; + } + pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK); +} + +void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data.read_skip<uint64>(); // original sender GUID for return to, not used + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); + return; + } + //we can return mail now + //so firstly delete the old one + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); // needed? + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); + CharacterDatabase.CommitTransaction(); + pl->RemoveMail(mailId); + + // send back only to players and simple drop for other cases + if (m->messageType == MAIL_NORMAL) + { + MailDraft draft(m->subject, m->body); + if (m->mailTemplateId) + draft = MailDraft(m->mailTemplateId, false); // items already included + + if (m->HasItems()) + { + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + { + Item *item = pl->GetMItem(itr2->item_guid); + if (item) + draft.AddItem(item); + else + { + //WTF? + } + + pl->RemoveMItem(itr2->item_guid); + } + } + if (m->sender == auctionbot.GetAHBplayerGUID()) + draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, auctionbot.GetAHBplayerGUID()); + else + draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender); + } + + delete m; //we can deallocate old mail + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK); +} + +//called when player takes item attached in mail +void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + uint32 itemId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data >> itemId; // item guid low + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + // prevent cheating with skip client money check + if (pl->GetMoney() < m->COD) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Item *it = pl->GetMItem(itemId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false); + if (msg == EQUIP_ERR_OK) + { + m->RemoveItem(itemId); + m->removedItems.push_back(itemId); + + if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail + { + uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); + Player *receive = objmgr.GetPlayer(sender_guid); + + uint32 sender_accId = 0; + + if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + std::string sender_name; + if (receive) + { + sender_accId = receive->GetSession()->GetAccountId(); + sender_name = receive->GetName(); + } + else + { + // can be calculated early + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + if (!objmgr.GetPlayerNameByGUID(sender_guid,sender_name)) + sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); + } + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); + } + else if (!receive) + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + // check player existence + if (receive || sender_accId) + { + MailDraft(m->subject, "") + .AddMoney(m->COD) + .SendMailTo(MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); + } + + pl->ModifyMoney(-int32(m->COD)); + } + m->COD = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + pl->RemoveMItem(it->GetGUIDLow()); + + uint32 count = it->GetCount(); // save counts before store and possible merge with deleting + pl->MoveItemToInventory(dest,it,true); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); + + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); + } + else + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg); +} + +void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); + + pl->ModifyMoney(m->money); + m->money = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + // save money and mail to prevent cheating + CharacterDatabase.BeginTransaction(); + pl->SaveGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); +} + +//called when player lists his received mails +void WorldSession::HandleGetMailList(WorldPacket & recv_data) +{ + uint64 mailbox; + recv_data >> mailbox; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player* pl = _player; + + //load players mails, and mailed items + if (!pl->m_mailsLoaded) + pl ->_LoadMail(); + + // client can't work with packets > max int16 value + const uint32 maxPacketSize = 32767; + + uint32 mailsCount = 0; // real send to client mails amount + uint32 realCount = 0; // real mails amount + + WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size + data << uint32(0); // real mail's count + data << uint8(0); // mail's count + time_t cur_time = time(NULL); + + for (PlayerMails::iterator itr = pl->GetMailBegin(); itr != pl->GetMailEnd(); ++itr) + { + // packet send mail count as uint8, prevent overflow + if (mailsCount >= 254) + { + realCount += 1; + continue; + } + + // skip deleted or not delivered (deliver delay not expired) mails + if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) + continue; + + uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) + + size_t next_mail_size = 2+4+1+((*itr)->messageType == MAIL_NORMAL ? 8 : 4)+4*8+((*itr)->subject.size()+1)+((*itr)->body.size()+1)+1+item_count*(1+4+4+7*3*4+4+4+4+4+4+4+1); + + if (data.wpos()+next_mail_size > maxPacketSize) + { + realCount += 1; + continue; + } + + data << uint16(next_mail_size); // Message size + data << uint32((*itr)->messageID); // Message ID + data << uint8((*itr)->messageType); // Message Type + + switch((*itr)->messageType) + { + case MAIL_NORMAL: // sender guid + data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); + break; + case MAIL_CREATURE: + case MAIL_GAMEOBJECT: + case MAIL_AUCTION: + data << uint32((*itr)->sender); // creature/gameobject entry, auction id + break; + case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI + data << uint32(0); // item entry + break; + } + + data << uint32((*itr)->COD); // COD + data << uint32(0); // probably changed in 3.3.3 + data << uint32((*itr)->stationery); // stationery (Stationery.dbc) + data << uint32((*itr)->money); // Gold + data << uint32((*itr)->checked); // flags + data << float(((*itr)->expire_time-time(NULL))/DAY); // Time + data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc) + data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256 + data << (*itr)->body; // message? max 8000 + data << uint8(item_count); // client limit is 0x10 + + for (uint8 i = 0; i < item_count; ++i) + { + Item *item = pl->GetMItem((*itr)->items[i].item_guid); + // item index (0-6?) + data << uint8(i); + // item guid low? + data << uint32((item ? item->GetGUIDLow() : 0)); + // entry + data << uint32((item ? item->GetEntry() : 0)); + for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) + { + data << uint32((item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0)); + data << uint32((item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0)); + data << uint32((item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0)); + } + // can be negative + data << int32((item ? item->GetItemRandomPropertyId() : 0)); + // unk + data << uint32((item ? item->GetItemSuffixFactor() : 0)); + // stack count + data << uint32((item ? item->GetCount() : 0)); + // charges + data << uint32((item ? item->GetSpellCharges() : 0)); + // durability + data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0)); + // durability + data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0)); + // unknown wotlk + data << uint8(0); + } + + realCount += 1; + mailsCount += 1; + } + + data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount + data.put<uint8>(4, mailsCount); // set real send mails to client + SendPacket(&data); + + // recalculate m_nextMailDelivereTime and unReadMails + _player->UpdateNextMailTimeAndUnreads(); +} + +//used when player copies mail body to his inventory +void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) +{ + uint64 mailbox; + uint32 mailId; + + recv_data >> mailbox; + recv_data >> mailId; + + if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) + return; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + Item *bodyItem = new Item; // This is not bag and then can be used new Item. + if (!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) + { + delete bodyItem; + return; + } + + // in mail template case we need create new item text + if (m->mailTemplateId) + { + MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); + if (!mailTemplateEntry) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]); + } + else + bodyItem->SetText(m->body); + + bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender); + bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1); + + sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false); + if (msg == EQUIP_ERR_OK) + { + m->checked = m->checked | MAIL_CHECK_MASK_COPIED; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + pl->StoreItem(dest, bodyItem, true); + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK); + } + else + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg); + delete bodyItem; + } +} + +//TODO Fix me! ... this void has probably bad condition, but good data are sent +void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) +{ + WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); + + if (!_player->m_mailsLoaded) + _player->_LoadMail(); + + if (_player->unReadMails > 0) + { + data << uint32(0); // float + data << uint32(0); // count + + uint32 count = 0; + time_t now = time(NULL); + for (PlayerMails::iterator itr = _player->GetMailBegin(); itr != _player->GetMailEnd(); ++itr) + { + Mail *m = (*itr); + // must be not checked yet + if (m->checked & MAIL_CHECK_MASK_READ) + continue; + + // and already delivered + if (now < m->deliver_time) + continue; + + if (m->messageType) + data << uint64(m->sender); // player guid + else + data << uint32(m->sender); // creature entry + + switch(m->messageType) + { + case MAIL_AUCTION: + data << uint32(2); + data << uint32(2); + data << uint32(m->stationery); + break; + default: + data << uint32(0); + data << uint32(0); + data << uint32(m->stationery); + break; + } + data << uint32(0xC6000000); // float unk, time or something + + ++count; + if (count == 2) // do not display more than 2 mails + break; + } + data.put<uint32>(4, count); + } + else + { + data << uint32(0xC7A8C000); + data << uint32(0x00000000); + } + SendPacket(&data); +} + +MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery) +{ + switch(sender->GetTypeId()) + { + case TYPEID_UNIT: + m_messageType = MAIL_CREATURE; + m_senderId = sender->GetEntry(); + break; + case TYPEID_GAMEOBJECT: + m_messageType = MAIL_GAMEOBJECT; + m_senderId = sender->GetEntry(); + break; + case TYPEID_ITEM: + m_messageType = MAIL_ITEM; + m_senderId = sender->GetEntry(); + break; + case TYPEID_PLAYER: + m_messageType = MAIL_NORMAL; + m_senderId = sender->GetGUIDLow(); + break; + default: + m_messageType = MAIL_NORMAL; + m_senderId = 0; // will show mail from not existed player + sLog.outError("MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId()); + break; + } +} + +MailSender::MailSender(AuctionEntry* sender) + : m_messageType(MAIL_AUCTION), m_senderId(sender->GetHouseId()), m_stationery(MAIL_STATIONERY_AUCTION) +{ +} + + +MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow()) +{ +} + +MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid) +{ + ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid); +} + +MailDraft& MailDraft::AddItem(Item* item) +{ + m_items[item->GetGUIDLow()] = item; return *this; +} + +void MailDraft::prepareItems(Player* receiver) +{ + if (!m_mailTemplateId || !m_mailTemplateItemsNeed) + return; + + m_mailTemplateItemsNeed = false; + + Loot mailLoot; + + // can be empty + mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true); + + uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver); + for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) + { + if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver)) + { + if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver)) + { + item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted + AddItem(item); + } + } + } +} + +void MailDraft::deleteIncludedItems(bool inDB /*= false*/) +{ + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + + if (inDB) + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow()); + + delete item; + } + + m_items.clear(); +} + +void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid) +{ + Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + uint32 rc_account = 0; + if (!receiver) + rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + if (!receiver && !rc_account) // sender not exist + { + deleteIncludedItems(true); + return; + } + + // prepare mail and send in other case + bool needItemDelay = false; + + if (!m_items.empty()) + { + // if item send to character at another account, then apply item delivery delay + needItemDelay = sender_acc != rc_account; + + // set owner to new receiver (to prevent delete item with sender char deleting) + CharacterDatabase.BeginTransaction(); + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + item->SaveToDB(); // item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, item->GetGUIDLow()); + } + CharacterDatabase.CommitTransaction(); + } + + // If theres is an item, there is a one hour delivery delay. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay); +} + +void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay) +{ + Player* pReceiver = receiver.GetPlayer(); // can be NULL + + if (pReceiver) + prepareItems(pReceiver); // generate mail template items + + uint32 mailId = objmgr.GenerateMailID(); + + if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBplayerGUID()) + { + if (sender.GetMailMessageType() == MAIL_AUCTION) // auction mail with items + deleteIncludedItems(true); + return; + } + + time_t deliver_time = time(NULL) + deliver_delay; + + //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour + uint32 expire_delay; + + // auction mail without any items and money + if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money) + expire_delay = sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY); + // mail from battlemaster (rewardmarks) should last only one day + else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattleGroundMgr.GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE) + expire_delay = DAY; + // default case: expire time if COD 3 days, if no COD 30 days + else + expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY; + + time_t expire_time = deliver_time + expire_delay; + + // Add to DB + std::string safe_subject = GetSubject(); + std::string safe_body = GetBody(); + CharacterDatabase.BeginTransaction(); + CharacterDatabase.escape_string(safe_subject); + CharacterDatabase.escape_string(safe_body); + + CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked) " + "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%s', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')", + mailId, sender.GetMailMessageType(), sender.GetStationery(), GetMailTemplateId(), sender.GetSenderId(), receiver.GetPlayerGUIDLow(), safe_subject.c_str(), safe_body.c_str(),(m_items.empty() ? 0 : 1), (uint64)expire_time, (uint64)deliver_time, m_money, m_COD, checked); + + for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, item->GetGUIDLow(), item->GetEntry(), receiver.GetPlayerGUIDLow()); + } + CharacterDatabase.CommitTransaction(); + + // For online receiver update in game mail status and data + if (pReceiver) + { + pReceiver->AddNewMailDeliverTime(deliver_time); + + if (pReceiver->IsMailsLoaded()) + { + Mail * m = new Mail; + m->messageID = mailId; + m->mailTemplateId = GetMailTemplateId(); + m->subject = GetSubject(); + m->body = GetBody(); + m->money = GetMoney(); + m->COD = GetCOD(); + + for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + { + Item* item = mailItemIter->second; + m->AddItem(item->GetGUIDLow(), item->GetEntry()); + } + + m->messageType = sender.GetMailMessageType(); + m->stationery = sender.GetStationery(); + m->sender = sender.GetSenderId(); + m->receiver = receiver.GetPlayerGUIDLow(); + m->expire_time = expire_time; + m->deliver_time = deliver_time; + m->checked = checked; + m->state = MAIL_STATE_UNCHANGED; + + pReceiver->AddMail(m); // to insert new mail to beginning of maillist + + if (!m_items.empty()) + { + for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter) + pReceiver->AddMItem(mailItemIter->second); + } + } + else if (!m_items.empty()) + deleteIncludedItems(); + } + else if (!m_items.empty()) + deleteIncludedItems(); +} |
