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authorShauren <shauren.trinity@gmail.com>2022-09-14 22:03:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-14 22:03:47 +0200
commit9700b2a78680452d80025121a031da340af51348 (patch)
tree817ceff3ae7c220addfa0a3ccc6cbb4429d7c658 /src/server/game/Mails/Mail.cpp
parentf19f32f2a49cf0eb235f1aa12106322bf9db2a15 (diff)
Core/Loot: Store method used at loot generation inside Loot object
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r--src/server/game/Mails/Mail.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index f6eaf319c9d..dfacd99c768 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -113,7 +113,7 @@ void MailDraft::prepareItems(Player* receiver, CharacterDatabaseTransaction tran
if (m_mailTemplateId == 123)
m_money = 1000000;
- Loot mailLoot(nullptr, ObjectGuid::Empty, LOOT_NONE);
+ Loot mailLoot(nullptr, ObjectGuid::Empty, LOOT_NONE, FREE_FOR_ALL);
// can be empty
mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true, LOOT_MODE_DEFAULT, ItemContext::NONE);