aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Mails/Mail.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Mails/Mail.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r--src/server/game/Mails/Mail.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 5b796042369..322ae79aa0e 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -16,16 +16,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "DatabaseEnv.h"
#include "Mail.h"
-#include "Log.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "Item.h"
#include "AuctionHouseMgr.h"
#include "BlackMarketMgr.h"
#include "CalendarMgr.h"
+#include "DatabaseEnv.h"
+#include "Item.h"
+#include "Log.h"
+#include "LootMgr.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "World.h"
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
@@ -184,7 +185,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
- Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());
+ Player* pSender = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(sender.GetSenderId()));
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items