diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:52:58 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:53:25 +0200 |
commit | c5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch) | |
tree | aa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Mails/Mail.cpp | |
parent | 74456703146194de72424ec98c4ea76402077be6 (diff) |
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r-- | src/server/game/Mails/Mail.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp index 5b796042369..322ae79aa0e 100644 --- a/src/server/game/Mails/Mail.cpp +++ b/src/server/game/Mails/Mail.cpp @@ -16,16 +16,17 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "DatabaseEnv.h" #include "Mail.h" -#include "Log.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "Item.h" #include "AuctionHouseMgr.h" #include "BlackMarketMgr.h" #include "CalendarMgr.h" +#include "DatabaseEnv.h" +#include "Item.h" +#include "Log.h" +#include "LootMgr.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "World.h" MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery) { @@ -184,7 +185,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay) { Player* pReceiver = receiver.GetPlayer(); // can be NULL - Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId()); + Player* pSender = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(sender.GetSenderId())); if (pReceiver) prepareItems(pReceiver, trans); // generate mail template items |