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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Mails/Mail.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Mails/Mail.cpp')
-rw-r--r--src/server/game/Mails/Mail.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index e8eec55ed12..fd9392fb62f 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -45,7 +45,7 @@ MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery
break;*/
case TYPEID_PLAYER:
m_messageType = MAIL_NORMAL;
- m_senderId = sender->GetGUIDLow();
+ m_senderId = sender->GetGUID().GetCounter();
break;
default:
m_messageType = MAIL_NORMAL;
@@ -67,19 +67,19 @@ MailSender::MailSender(Player* sender)
{
m_messageType = MAIL_NORMAL;
m_stationery = sender->IsGameMaster() ? MAIL_STATIONERY_GM : MAIL_STATIONERY_DEFAULT;
- m_senderId = sender->GetGUIDLow();
+ m_senderId = sender->GetGUID().GetCounter();
}
-MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUIDLow()) { }
+MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUID().GetCounter()) { }
MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
- ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
+ ASSERT(!receiver || receiver->GetGUID().GetCounter() == receiver_lowguid);
}
MailDraft& MailDraft::AddItem(Item* item)
{
- m_items[item->GetGUIDLow()] = item; return *this;
+ m_items[item->GetGUID().GetCounter()] = item; return *this;
}
void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans)
@@ -117,7 +117,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
if (inDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
- stmt->setUInt32(0, item->GetGUIDLow());
+ stmt->setUInt32(0, item->GetGUID().GetCounter());
trans->Append(stmt);
}
@@ -129,7 +129,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
{
- ObjectGuid receiverGuid(HIGHGUID_PLAYER, receiver_guid);
+ ObjectGuid receiverGuid(HighGuid::Player, receiver_guid);
Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
uint32 rc_account = 0;
@@ -158,7 +158,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
// owner in data will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, receiver_guid);
- stmt->setUInt32(1, item->GetGUIDLow());
+ stmt->setUInt32(1, item->GetGUID().GetCounter());
trans->Append(stmt);
}
}
@@ -226,7 +226,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
Item* pItem = mailItemIter->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
stmt->setUInt32(0, mailId);
- stmt->setUInt32(1, pItem->GetGUIDLow());
+ stmt->setUInt32(1, pItem->GetGUID().GetCounter());
stmt->setUInt32(2, receiver.GetPlayerGUIDLow());
trans->Append(stmt);
}
@@ -249,7 +249,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
- m->AddItem(item->GetGUIDLow(), item->GetEntry());
+ m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
}
m->messageType = sender.GetMailMessageType();