aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Map/MapManager.h
diff options
context:
space:
mode:
authorRat <none@none>2010-06-05 23:40:08 +0200
committerRat <none@none>2010-06-05 23:40:08 +0200
commit75b80d9f5b02a643c983b2fb1ededed79fd5d133 (patch)
treeebd1c2cc12a2715909dd04c1ed147a260c6ceb14 /src/server/game/Map/MapManager.h
parent6a9357b13d7ea6bd7d77dbfc6587af9028caa401 (diff)
rearranged core files
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Map/MapManager.h')
-rw-r--r--src/server/game/Map/MapManager.h158
1 files changed, 158 insertions, 0 deletions
diff --git a/src/server/game/Map/MapManager.h b/src/server/game/Map/MapManager.h
new file mode 100644
index 00000000000..d94f9fced0e
--- /dev/null
+++ b/src/server/game/Map/MapManager.h
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_MAPMANAGER_H
+#define TRINITY_MAPMANAGER_H
+
+#include "Platform/Define.h"
+#include "Policies/Singleton.h"
+#include "ace/Thread_Mutex.h"
+#include "Common.h"
+#include "Map.h"
+#include "GridStates.h"
+#include "MapUpdater.h"
+
+class Transport;
+
+class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
+{
+
+ friend class Trinity::OperatorNew<MapManager>;
+ typedef UNORDERED_MAP<uint32, Map*> MapMapType;
+ typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
+
+ public:
+
+ Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId);
+ Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
+ Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
+
+ uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
+ {
+ Map const* m = CreateBaseMap(mapid);
+ return m->GetAreaFlag(x, y, z);
+ }
+ uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
+ {
+ return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ }
+ uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
+ {
+ return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ }
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
+ {
+ Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
+ }
+
+ void Initialize(void);
+ void Update(uint32);
+
+ void SetGridCleanUpDelay(uint32 t)
+ {
+ if (t < MIN_GRID_DELAY)
+ i_gridCleanUpDelay = MIN_GRID_DELAY;
+ else
+ i_gridCleanUpDelay = t;
+ }
+
+ void SetMapUpdateInterval(uint32 t)
+ {
+ if (t > MIN_MAP_UPDATE_DELAY)
+ t = MIN_MAP_UPDATE_DELAY;
+
+ i_timer.SetInterval(t);
+ i_timer.Reset();
+ }
+
+ //void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
+ void UnloadAll();
+
+ static bool ExistMapAndVMap(uint32 mapid, float x, float y);
+ static bool IsValidMAP(uint32 mapid);
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y)
+ {
+ return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y);
+ }
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
+ {
+ return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z);
+ }
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
+ {
+ return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o);
+ }
+
+ static bool IsValidMapCoord(WorldLocation const& loc)
+ {
+ return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
+ }
+
+ void DoDelayedMovesAndRemoves();
+
+ void LoadTransports();
+
+ typedef std::set<Transport *> TransportSet;
+ TransportSet m_Transports;
+
+ typedef std::map<uint32, TransportSet> TransportMap;
+ TransportMap m_TransportsByMap;
+
+ bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
+ void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
+ uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
+ void InitMaxInstanceId();
+ void InitializeVisibilityDistanceInfo();
+
+ /* statistics */
+ uint32 GetNumInstances();
+ uint32 GetNumPlayersInInstances();
+
+ private:
+ // debugging code, should be deleted some day
+ void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
+ GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
+ int i_GridStateErrorCount;
+ private:
+ MapManager();
+ ~MapManager();
+
+ MapManager(const MapManager &);
+ MapManager& operator=(const MapManager &);
+
+ Map* _createBaseMap(uint32 id);
+ Map* _findMap(uint32 id) const
+ {
+ MapMapType::const_iterator iter = i_maps.find(id);
+ return (iter == i_maps.end() ? NULL : iter->second);
+ }
+
+ typedef Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
+ uint32 i_gridCleanUpDelay;
+ MapMapType i_maps;
+ IntervalTimer i_timer;
+
+ uint32 i_MaxInstanceId;
+ MapUpdater m_updater;
+};
+#endif