diff options
| author | treeston <treeston.mmoc@gmail.com> | 2015-12-20 13:28:16 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-01-12 22:24:23 +0100 |
| commit | 2da458c56d024aac04468ce2af454a83ad790bf6 (patch) | |
| tree | f76d211c9f8b82b48965875809cf21198523fa91 /src/server/game/Maps/AreaBoundary.cpp | |
| parent | 60e3127714f81748c8f2bc1d9774a71ecca786f2 (diff) | |
Scripts/Instances: Complete rewrite of the boundary system.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns
Diffstat (limited to 'src/server/game/Maps/AreaBoundary.cpp')
| -rw-r--r-- | src/server/game/Maps/AreaBoundary.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/server/game/Maps/AreaBoundary.cpp b/src/server/game/Maps/AreaBoundary.cpp new file mode 100644 index 00000000000..837a9959041 --- /dev/null +++ b/src/server/game/Maps/AreaBoundary.cpp @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2015-2016 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "AreaBoundary.h" +#include "Unit.h" +#include "TemporarySummon.h" + +// ---== RECTANGLE ==--- +RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_RECTANGLE, isInverted), _minX(southX), _maxX(northX), _minY(eastY), _maxY(westY) { } +bool RectangleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + return !( + pos->GetPositionX() < _minX || + pos->GetPositionX() > _maxX || + pos->GetPositionY() < _minY || + pos->GetPositionY() > _maxY + ); +} + + +// ---== CIRCLE ==--- +CircleBoundary::CircleBoundary(Position const& center, double radius, bool isInverted) : + CircleBoundary(DoublePosition(center), radius, isInverted) { } +CircleBoundary::CircleBoundary(DoublePosition const& center, double radius, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(radius*radius) { } +CircleBoundary::CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted) : + CircleBoundary(DoublePosition(center), DoublePosition(pointOnCircle), isInverted) { } +CircleBoundary::CircleBoundary(DoublePosition const& center, DoublePosition const& pointOnCircle, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(center.GetDoubleExactDist2dSq(pointOnCircle)) { } +bool CircleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + double offX = _center.GetDoublePositionX() - pos->GetPositionX(); + double offY = _center.GetDoublePositionY() - pos->GetPositionY(); + return offX*offX+offY*offY <= _radiusSq; +} + + +// ---== ELLIPSE ==--- +EllipseBoundary::EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted) : + EllipseBoundary(DoublePosition(center), radiusX, radiusY, isInverted) { } +EllipseBoundary::EllipseBoundary(DoublePosition const& center, double radiusX, double radiusY, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_ELLIPSE, isInverted), _center(center), _radiusYSq(radiusY*radiusY), _scaleXSq(_radiusYSq / (radiusX*radiusX)) { } +bool EllipseBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + double offX = _center.GetDoublePositionX()-pos->GetPositionX(), offY = _center.GetDoublePositionY()-pos->GetPositionY(); + return (offX*offX)*_scaleXSq + (offY*offY) <= _radiusYSq; +} + + +// ---== TRIANGLE ==--- +TriangleBoundary::TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted) : + TriangleBoundary(DoublePosition(pointA), DoublePosition(pointB), DoublePosition(pointC), isInverted) { } +TriangleBoundary::TriangleBoundary(DoublePosition const& pointA, DoublePosition const& pointB, DoublePosition const& pointC, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_TRIANGLE, isInverted), _a(pointA), _b(pointB), _c(pointC), _abx(_b.GetDoublePositionX()-_a.GetDoublePositionX()), _bcx(_c.GetDoublePositionX()-_b.GetDoublePositionX()), _cax(_a.GetDoublePositionX() - _c.GetDoublePositionX()), _aby(_b.GetDoublePositionY()-_a.GetDoublePositionY()), _bcy(_c.GetDoublePositionY()-_b.GetDoublePositionY()), _cay(_a.GetDoublePositionY() - _c.GetDoublePositionY()) { } +bool TriangleBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + // half-plane signs + bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0; + bool sign2 = ((-_c.GetDoublePositionX() + pos->GetPositionX()) * _bcy - (-_c.GetDoublePositionY() + pos->GetPositionY()) * _bcx) < 0; + bool sign3 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _cay - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _cax) < 0; + + // if all signs are the same, the point is inside the triangle + return ((sign1 == sign2) && (sign2 == sign3)); +} + + +// ---== PARALLELOGRAM ==--- +ParallelogramBoundary::ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted) : + ParallelogramBoundary(DoublePosition(cornerA), DoublePosition(cornerB), DoublePosition(cornerD), isInverted) { } +ParallelogramBoundary::ParallelogramBoundary(DoublePosition const& cornerA, DoublePosition const& cornerB, DoublePosition const& cornerD, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_PARALLELOGRAM, isInverted), _a(cornerA), _b(cornerB), _d(cornerD), _c(DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()))), _abx(_b.GetDoublePositionX() - _a.GetDoublePositionX()), _dax(_a.GetDoublePositionX() - _d.GetDoublePositionX()), _aby(_b.GetDoublePositionY() - _a.GetDoublePositionY()), _day(_a.GetDoublePositionY() - _d.GetDoublePositionY()) { } +bool ParallelogramBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + // half-plane signs + bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0; + bool sign2 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _day - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _dax) < 0; + bool sign3 = ((-_d.GetDoublePositionY() + pos->GetPositionY()) * _abx - (-_d.GetDoublePositionX() + pos->GetPositionX()) * _aby) < 0; // AB = -CD + bool sign4 = ((-_c.GetDoublePositionY() + pos->GetPositionY()) * _dax - (-_c.GetDoublePositionX() + pos->GetPositionX()) * _day) < 0; // DA = -BC + + // if all signs are equal, the point is inside + return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4)); +} + + +// ---== Z RANGE ==--- +ZRangeBoundary::ZRangeBoundary(float minZ, float maxZ, bool isInverted) : + AreaBoundary(BoundaryType::BOUNDARY_Z_RANGE, isInverted), _minZ(minZ), _maxZ(maxZ) { } +bool ZRangeBoundary::IsWithinBoundaryArea(const Position* pos) const +{ + if (!pos) + return false; + + return !(pos->GetPositionZ() < _minZ || pos->GetPositionZ() > _maxZ); +} |
