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authorjackpoz <giacomopoz@gmail.com>2017-11-26 12:30:02 +0100
committerfunjoker <funjoker109@gmail.com>2021-02-15 19:13:25 +0100
commit08ac99744bca5dc4c74f7061acfd83cd78cfb1d6 (patch)
tree709e9ffc011486e1940c3322236a5cab03236e36 /src/server/game/Maps/AreaBoundary.h
parent9011d690c9e0c63f122abf1ec5cc756608931f84 (diff)
Core/Maps: Fix memory leak in BoundaryUnionBoundary
Add missing destructor in BoundaryUnionBoundary to avoid reporting a memory leak (even if it's used only in a global variable) (cherry picked from commit 724499cf9c6b2027d130d6a8a505413c7da6cb3e)
Diffstat (limited to 'src/server/game/Maps/AreaBoundary.h')
-rw-r--r--src/server/game/Maps/AreaBoundary.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h
index ea5d55f7839..fcb456261b1 100644
--- a/src/server/game/Maps/AreaBoundary.h
+++ b/src/server/game/Maps/AreaBoundary.h
@@ -156,6 +156,7 @@ class TC_GAME_API BoundaryUnionBoundary : public AreaBoundary
BoundaryUnionBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted = false);
protected:
+ virtual ~BoundaryUnionBoundary();
bool IsWithinBoundaryArea(Position const* pos) const override;
private: