diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-01-02 19:46:44 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-02 19:46:44 +0100 |
commit | 97af0c31af13de23eabe4eb22ed3e71dd5602531 (patch) | |
tree | 0c816747f6b2e627b214a1adac4ebcbd5803b556 /src/server/game/Maps/GridMap.cpp | |
parent | bfb9fd8a2c777651c99568ba9c6a2d4a3a468955 (diff) |
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid (#29545)
Diffstat (limited to 'src/server/game/Maps/GridMap.cpp')
-rw-r--r-- | src/server/game/Maps/GridMap.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/server/game/Maps/GridMap.cpp b/src/server/game/Maps/GridMap.cpp index 2d06aa25687..0d5f2587675 100644 --- a/src/server/game/Maps/GridMap.cpp +++ b/src/server/game/Maps/GridMap.cpp @@ -677,12 +677,18 @@ ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, Optional<map_l // For speed check as int values float delta = liquid_level - z; - if (delta > collisionHeight) // Under water - return LIQUID_MAP_UNDER_WATER; - if (delta > 0.0f) // In water - return LIQUID_MAP_IN_WATER; - if (delta > -0.1f) // Walk on water - return LIQUID_MAP_WATER_WALK; - // Above water - return LIQUID_MAP_ABOVE_WATER; + uint32 status = LIQUID_MAP_ABOVE_WATER; // Above water + + if (delta > collisionHeight) // Under water + status = LIQUID_MAP_UNDER_WATER; + else if (delta > 0.0f) // In water + status = LIQUID_MAP_IN_WATER; + else if (delta > -0.1f) // Walk on water + status = LIQUID_MAP_WATER_WALK; + + if (status != LIQUID_MAP_ABOVE_WATER) + if (std::fabs(ground_level - z) <= GROUND_HEIGHT_TOLERANCE) + status |= LIQUID_MAP_OCEAN_FLOOR; + + return static_cast<ZLiquidStatus>(status); } |