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authorr4dish <ovitnez@gmail.com>2024-06-19 18:38:19 +0300
committerShauren <shauren.trinity@gmail.com>2024-06-27 14:49:40 +0200
commit0327f16d110baa4479c73b4fcece6c99b2f89a8b (patch)
treef0e2d6bdaf24522153db0430c3e4480dfe81bcc5 /src/server/game/Maps/Map.cpp
parentc6906948f7352eee52174434c4626ecf98eb8eab (diff)
Core/Misc: Move instance enter times handling from Player to WorldSession.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b4aeab293ea..765852581fd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3908,7 +3908,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// increase current instances (hourly limit)
if (!group || !group->isLFGGroup())
- player->AddInstanceEnterTime(GetInstanceId(), GameTime::GetGameTime());
+ player->GetSession()->AddInstanceEnterTime(GetInstanceId(), GameTime::GetSystemTime());
// get or create an instance save for the map
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());