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authorMatan Shukry <matanshukry@gmail.com>2021-01-28 05:46:06 +0200
committerShauren <shauren.trinity@gmail.com>2021-01-30 18:10:21 +0100
commit0417c5ff5fd68cd3344dede35afaab364870561b (patch)
treec281641aa9bb74652e2105cbb72905b64d06f3ed /src/server/game/Maps/Map.cpp
parent08005a7cf937d2abd3bd164c24c80bb87ec3378c (diff)
Core/AreaTriggers: Implementation for sever side area triggers
- Spawn GridLoader to spawn area triggers correctly now - Removed SAI completely - Removed remnants of smart scripts. Created different issue for it - Calling InitDbPhaseShift and not InDbPhaseShift - changed SpawnId to uint64 rather than uint32 - not using CellGuidSet typedef as to not include ObjectMgr.h in the header
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 46113830f7f..14d0502de18 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -16,6 +16,7 @@
*/
#include "Map.h"
+#include "AreaTriggerDataStore.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CharacterPackets.h"