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author | Matan Shukry <matanshukry@gmail.com> | 2021-01-28 05:46:06 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-01-30 18:10:21 +0100 |
commit | 0417c5ff5fd68cd3344dede35afaab364870561b (patch) | |
tree | c281641aa9bb74652e2105cbb72905b64d06f3ed /src/server/game/Maps/Map.cpp | |
parent | 08005a7cf937d2abd3bd164c24c80bb87ec3378c (diff) |
Core/AreaTriggers: Implementation for sever side area triggers
- Spawn GridLoader to spawn area triggers correctly now
- Removed SAI completely
- Removed remnants of smart scripts. Created different issue for it
- Calling InitDbPhaseShift and not InDbPhaseShift
- changed SpawnId to uint64 rather than uint32
- not using CellGuidSet typedef as to not include ObjectMgr.h in the header
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 46113830f7f..14d0502de18 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -16,6 +16,7 @@ */ #include "Map.h" +#include "AreaTriggerDataStore.h" #include "Battleground.h" #include "CellImpl.h" #include "CharacterPackets.h" |