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authorMalcrom <malcromdev@gmail.com>2013-06-11 18:39:51 -0230
committerMalcrom <malcromdev@gmail.com>2013-06-11 18:39:51 -0230
commit047608e7de743e4f59ec2450a474c6a9c5234b68 (patch)
tree4c769af362a74d08ee19252a268fe0d5d6895573 /src/server/game/Maps/Map.cpp
parent9ec22fffa00135cd776afebe2899bf54fb52f15f (diff)
Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to IsPet().
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 493ddc662b4..3addb2442e7 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -839,7 +839,7 @@ void Map::MoveAllCreaturesInMoveList()
//But this check is always needed to ensure safety
/// @todo pets will disappear if this is outside CreatureRespawnRelocation
//need to check why pet is frequently relocated to an unloaded cell
- if (c->isPet())
+ if (c->IsPet())
((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true);
else
AddObjectToRemoveList(c);
@@ -2232,7 +2232,7 @@ void Map::AddToActive(Creature* c)
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2253,7 +2253,7 @@ void Map::RemoveFromActive(Creature* c)
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);