diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-07-19 23:18:19 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-07-19 23:18:19 +0200 |
commit | 073a036d84365dae60a70064eb67e68f0447bd72 (patch) | |
tree | b9c74a852d8135c26e3d952e26ade11155c65f29 /src/server/game/Maps/Map.cpp | |
parent | 83b32667940844a257059965711284c9ab38ce44 (diff) |
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 4eab4881150..3c122dfd70a 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -16,6 +16,7 @@ */ #include "Map.h" +#include "BattlefieldMgr.h" #include "Battleground.h" #include "CellImpl.h" #include "CharacterPackets.h" @@ -96,6 +97,7 @@ Map::~Map() sMapMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size()); sOutdoorPvPMgr->DestroyOutdoorPvPForMap(this); + sBattlefieldMgr->DestroyBattlefieldsForMap(this); if (m_parentMap == this) delete m_childTerrainMaps; @@ -379,6 +381,7 @@ i_scriptLock(false), _respawnCheckTimer(0) _worldStateValues = sWorldStateMgr->GetInitialWorldStatesForMap(this); sOutdoorPvPMgr->CreateOutdoorPvPForMap(this); + sBattlefieldMgr->CreateBattlefieldsForMap(this); sScriptMgr->OnCreateMap(this); } |