diff options
author | click <none@none> | 2010-07-11 23:53:48 +0200 |
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committer | click <none@none> | 2010-07-11 23:53:48 +0200 |
commit | 07c1d011d436abac8703d3efabff864076b41d68 (patch) | |
tree | 4f1fb9d71e93b6f7212cc81df709ad819d35673c /src/server/game/Maps/Map.cpp | |
parent | 307bf7f73ea30b2ea6db796072c029911e9bcd18 (diff) |
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f0d1b5d05ee..6c9b505d6c9 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -113,7 +113,6 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy) { if (vmgr->isMapLoadingEnabled()) { - // x and y are swapped !! => fixed now bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy); if (!exists) { |