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authorclick <none@none>2010-07-11 23:53:48 +0200
committerclick <none@none>2010-07-11 23:53:48 +0200
commit07c1d011d436abac8703d3efabff864076b41d68 (patch)
tree4f1fb9d71e93b6f7212cc81df709ad819d35673c /src/server/game/Maps/Map.cpp
parent307bf7f73ea30b2ea6db796072c029911e9bcd18 (diff)
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f0d1b5d05ee..6c9b505d6c9 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -113,7 +113,6 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
{
if (vmgr->isMapLoadingEnabled())
{
- // x and y are swapped !! => fixed now
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
if (!exists)
{