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authorjackpoz <giacomopoz@gmail.com>2020-12-27 18:24:53 +0100
committerjackpoz <giacomopoz@gmail.com>2020-12-27 18:24:53 +0100
commit0c69316714d0558e32462f5401197fe1e803ae75 (patch)
treed025c6d59d338bebcf25af7bdfc46a017e63049e /src/server/game/Maps/Map.cpp
parent9994459bd197d5555cfa16ab3d35d9c362a563fd (diff)
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
Use the same logic of (CENTER_GRID_ID - x / SIZE_OF_GRIDS) in GridMap::getMinHeight() as Map::GetGrid() to avoid coord grid mismatches caused by floating point precision, i.e. getting the wrong grid. Replace defines with constexpr in grids to make debugging easier. Closes #25652
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 1e0af8d8d6f..1908f2efe2a 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2305,7 +2305,7 @@ float GridMap::getMinHeight(float x, float y) const
if (!_minHeightPlanes)
return -500.0f;
- GridCoord gridCoord = Trinity::ComputeGridCoord(x, y);
+ GridCoord gridCoord = Trinity::ComputeGridCoordSimple(x, y);
int32 doubleGridX = int32(std::floor(-(x - MAP_HALFSIZE) / CENTER_GRID_OFFSET));
int32 doubleGridY = int32(std::floor(-(y - MAP_HALFSIZE) / CENTER_GRID_OFFSET));