diff options
author | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
---|---|---|
committer | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
commit | 0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch) | |
tree | b88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Maps/Map.cpp | |
parent | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff) |
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b6367996320..36bc959c280 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -39,7 +39,7 @@ GridState* si_GridStates[MAX_GRID_STATE]; Map::~Map() { - sScriptMgr.OnDestroyMap(this); + sScriptMgr->OnDestroyMap(this); UnloadAll(); @@ -143,7 +143,7 @@ void Map::LoadMap(int gx,int gy, bool reload) if (GridMaps[gx][gy]) { sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId()); - sScriptMgr.OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy); + sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy); delete (GridMaps[gx][gy]); GridMaps[gx][gy]=NULL; @@ -163,7 +163,7 @@ void Map::LoadMap(int gx,int gy, bool reload) } delete [] tmp; - sScriptMgr.OnLoadGridMap(this, GridMaps[gx][gy], gx, gy); + sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy); } void Map::LoadMapAndVMap(int gx,int gy) @@ -209,7 +209,7 @@ m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_script //lets initialize visibility distance for map Map::InitVisibilityDistance(); - sScriptMgr.OnCreateMap(this); + sScriptMgr->OnCreateMap(this); } void Map::InitVisibilityDistance() @@ -418,7 +418,7 @@ bool Map::Add(Player *player) player->m_clientGUIDs.clear(); player->UpdateObjectVisibility(false); - sScriptMgr.OnPlayerEnterMap(this, player); + sScriptMgr->OnPlayerEnterMap(this, player); return true; } @@ -565,7 +565,7 @@ void Map::Update(const uint32 &t_diff) if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty()) ProcessRelocationNotifies(t_diff); - sScriptMgr.OnMapUpdate(this, t_diff); + sScriptMgr->OnMapUpdate(this, t_diff); } struct ResetNotifier @@ -684,7 +684,7 @@ void Map::Remove(Player *player, bool remove) if (remove) DeleteFromWorld(player); - sScriptMgr.OnPlayerLeaveMap(this, player); + sScriptMgr->OnPlayerLeaveMap(this, player); } template<class T> @@ -1909,7 +1909,7 @@ void Map::SendInitSelf(Player * player) void Map::SendInitTransports(Player * player) { // Hack to send out transports - MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap; + MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; // no transports at map if (tmap.find(player->GetMapId()) == tmap.end()) @@ -1936,7 +1936,7 @@ void Map::SendInitTransports(Player * player) void Map::SendRemoveTransports(Player * player) { // Hack to send out transports - MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap; + MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; // no transports at map if (tmap.find(player->GetMapId()) == tmap.end()) @@ -2284,11 +2284,11 @@ bool InstanceMap::Add(Player *player) if (IsDungeon()) { // get or create an instance save for the map - InstanceSave *mapSave = sInstanceSaveMgr.GetInstanceSave(GetInstanceId()); + InstanceSave *mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); if (!mapSave) { sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); - mapSave = sInstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true); + mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true); } // check for existing instance binds @@ -2406,7 +2406,7 @@ void InstanceMap::CreateInstanceData(bool load) if (mInstance) { i_script_id = mInstance->script_id; - i_data = sScriptMgr.CreateInstanceData(this); + i_data = sScriptMgr->CreateInstanceData(this); } if (!i_data) @@ -2424,7 +2424,7 @@ void InstanceMap::CreateInstanceData(bool load) std::string data = fields[0].GetString(); if (data != "") { - sLog.outDebug("Loading instance data for `%s` with id %u", sObjectMgr.GetScriptName(i_script_id), i_InstanceId); + sLog.outDebug("Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId); i_data->Load(data.c_str()); } } @@ -2475,7 +2475,7 @@ void InstanceMap::PermBindAllPlayers(Player *player) if (!IsDungeon()) return; - InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(GetInstanceId()); + InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); if (!save) { sLog.outError("Cannot bind players, no instance save available for map!"); @@ -2509,7 +2509,7 @@ void InstanceMap::UnloadAll() ASSERT(!HavePlayers()); if (m_resetAfterUnload == true) - sObjectMgr.DeleteRespawnTimeForInstance(GetInstanceId()); + sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId()); Map::UnloadAll(); } @@ -2527,9 +2527,9 @@ void InstanceMap::SetResetSchedule(bool on) // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon()) { - InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(GetInstanceId()); + InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); - else sInstanceSaveMgr.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId())); + else sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId())); } } |