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authorShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-17 16:29:59 +0200
commit0fb8765a6638fd947b59fce44d5c31251d0cdadd (patch)
tree0414c93f15f760f755b559edb654be3c9865eb1d /src/server/game/Maps/Map.cpp
parenta97cdfc8f5dedc4be1998f0b1667b519fb1ce33b (diff)
Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible * Support scaling item levels with m+ keystone levels (not used currently) * Fixed item link validation when client sends it as default uninitialized bonus list with context only * Support scaling items depending on current active season (seasons not implemented) * Implemented content tuning redirection
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index a7736b13a0e..a64460e9bf9 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3173,18 +3173,6 @@ MapDifficultyEntry const* Map::GetMapDifficulty() const
return sDB2Manager.GetMapDifficultyData(GetId(), GetDifficultyID());
}
-ItemContext Map::GetDifficultyLootItemContext() const
-{
- if (MapDifficultyEntry const* mapDifficulty = GetMapDifficulty())
- if (mapDifficulty->ItemContext)
- return ItemContext(mapDifficulty->ItemContext);
-
- if (DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(GetDifficultyID()))
- return ItemContext(difficulty->ItemContext);
-
- return ItemContext::NONE;
-}
-
uint32 Map::GetId() const
{
return i_mapEntry->ID;