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authorxinef1 <w.szyszko2@gmail.com>2017-02-05 23:42:31 +0100
committerShauren <shauren.trinity@gmail.com>2017-02-05 23:42:31 +0100
commit14dfc377b48bc909894396e65d4e4ce89d9708b6 (patch)
tree4c4a44bbbbd26e1266f1ffead2ce16890035e335 /src/server/game/Maps/Map.cpp
parent075f0e26ccaea835f1b3b771b717e9edef0d0b59 (diff)
Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer Fixed some more crashes * Correction
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 27d784a8110..d2bc9cdfb51 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3512,6 +3512,11 @@ void BattlegroundMap::RemoveAllPlayers()
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
+Player* Map::GetPlayer(ObjectGuid const& guid)
+{
+ return ObjectAccessor::GetPlayer(this, guid);
+}
+
Corpse* Map::GetCorpse(ObjectGuid const& guid)
{
return _objectsStore.Find<Corpse>(guid);