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authorSpp <spp@jorge.gr>2013-05-21 09:41:13 +0200
committerSpp <spp@jorge.gr>2013-05-21 09:41:13 +0200
commit1b6fb2b6959f504d9e33d2326691cf43a04690d2 (patch)
tree31671ddd62612c27e1e821408956b9a8ff52a0ab /src/server/game/Maps/Map.cpp
parent82dc639882d2d51a8bde9bcd47b773be435a5a12 (diff)
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Merge branch 'master' into 4.3.4 [NOTE: There are parts of code marked as "REVIEW - MERGE" That needs some review)
Conflicts: src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStores.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Movement/Spline/MovementTypedefs.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellInfo.cpp src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp src/server/scripts/Spells/spell_generic.cpp
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b73d6fd3c66..30316306882 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2421,7 +2421,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2433,9 +2433,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}