diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-08-14 17:06:03 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-08-14 17:06:03 +0200 |
commit | 1c52d5fff738aa01bd27fd117076ac33515acef5 (patch) | |
tree | ff7d2113e023a0fd47fbdde8ea94c0fe4bb9a804 /src/server/game/Maps/Map.cpp | |
parent | 02fd3a1f15840203d8515dae12920d9b66655076 (diff) |
Core/Misc: Replace NULL with nullptr
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fa2b4ec1508..5bee032d2c2 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -460,7 +460,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on) } NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); - ASSERT(ngrid != NULL); + ASSERT(ngrid != nullptr); GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); @@ -505,7 +505,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on) } NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY()); - ASSERT(ngrid != NULL); + ASSERT(ngrid != nullptr); GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); @@ -596,7 +596,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object) { EnsureGridLoaded(cell); NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); - ASSERT(grid != NULL); + ASSERT(grid != nullptr); // refresh grid state & timer if (grid->GetGridState() != GRID_STATE_ACTIVE) @@ -613,7 +613,7 @@ bool Map::EnsureGridLoaded(const Cell &cell) EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY())); NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); - ASSERT(grid != NULL); + ASSERT(grid != nullptr); if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) { TC_LOG_DEBUG("maps", "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); @@ -1885,7 +1885,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll) ASSERT(i_objectsToRemove.empty()); delete &ngrid; - setNGrid(NULL, x, y); + setNGrid(nullptr, x, y); } int gx = (MAX_NUMBER_OF_GRIDS - 1) - x; int gy = (MAX_NUMBER_OF_GRIDS - 1) - y; @@ -3495,7 +3495,7 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool); InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, Map* _parent) : Map(id, expiry, InstanceId, SpawnMode, _parent), m_resetAfterUnload(false), m_unloadWhenEmpty(false), - i_data(NULL), i_script_id(0), i_scenario(nullptr) + i_data(nullptr), i_script_id(0), i_scenario(nullptr) { //lets initialize visibility distance for dungeons InstanceMap::InitVisibilityDistance(); @@ -3577,7 +3577,7 @@ bool InstanceMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/) // increase current instances (hourly limit) if (!group || !group->isLFGGroup()) - player->AddInstanceEnterTime(GetInstanceId(), time(NULL)); + player->AddInstanceEnterTime(GetInstanceId(), time(nullptr)); // get or create an instance save for the map InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()); @@ -3709,7 +3709,7 @@ void InstanceMap::RemovePlayerFromMap(Player* player, bool remove) void InstanceMap::CreateInstanceData(bool load) { - if (i_data != NULL) + if (i_data != nullptr) return; InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId()); @@ -3999,7 +3999,7 @@ uint32 InstanceMap::GetMaxResetDelay() const /* ******* Battleground Instance Maps ******* */ BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, Difficulty spawnMode) - : Map(id, expiry, InstanceId, spawnMode, _parent), m_bg(NULL) + : Map(id, expiry, InstanceId, spawnMode, _parent), m_bg(nullptr) { //lets initialize visibility distance for BG/Arenas BattlegroundMap::InitVisibilityDistance(); @@ -4010,8 +4010,8 @@ BattlegroundMap::~BattlegroundMap() if (m_bg) { //unlink to prevent crash, always unlink all pointer reference before destruction - m_bg->SetBgMap(NULL); - m_bg = NULL; + m_bg->SetBgMap(nullptr); + m_bg = nullptr; } } @@ -4115,10 +4115,10 @@ Pet* Map::GetPet(ObjectGuid const& guid) Transport* Map::GetTransport(ObjectGuid const& guid) { if (!guid.IsMOTransport()) - return NULL; + return nullptr; GameObject* go = GetGameObject(guid); - return go ? go->ToTransport() : NULL; + return go ? go->ToTransport() : nullptr; } void Map::UpdateIteratorBack(Player* player) @@ -4370,7 +4370,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= corpse->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); - Corpse* bones = NULL; + Corpse* bones = nullptr; // create the bones only if the map and the grid is loaded at the corpse's location // ignore bones creating option in case insignia |