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authorSpp <spp@jorge.gr>2012-11-20 16:01:31 +0100
committerSpp <spp@jorge.gr>2012-11-20 16:01:31 +0100
commit1ecc55272e210258e9ccbe64d5bff8d6dfbd78fa (patch)
tree6e977425847eeceb8339cc2fe2e85d0f6d9917b1 /src/server/game/Maps/Map.cpp
parent172c5f0b93d8810ed06dde48af529d0e1998a48c (diff)
parent7bef4ce4014cc0ea967d3e80eda740b8c518653c (diff)
Merge branch 'master' into 4.3.4
Conflicts: src/server/game/AI/CoreAI/GameObjectAI.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/LootHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index cf773ba7ead..1f6b3e42428 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -17,23 +17,24 @@
*/
#include "Map.h"
-#include "GridStates.h"
-#include "ScriptMgr.h"
-#include "VMapFactory.h"
-#include "MapInstanced.h"
+#include "Battleground.h"
#include "CellImpl.h"
+#include "DynamicTree.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "Transport.h"
+#include "GridStates.h"
+#include "Group.h"
#include "InstanceScript.h"
-#include "ObjectAccessor.h"
+#include "LFGMgr.h"
+#include "MapInstanced.h"
#include "MapManager.h"
+#include "ObjectAccessor.h"
#include "ObjectMgr.h"
-#include "Group.h"
-#include "LFGMgr.h"
-#include "DynamicTree.h"
+#include "Pet.h"
+#include "ScriptMgr.h"
+#include "Transport.h"
#include "Vehicle.h"
-#include "Battleground.h"
+#include "VMapFactory.h"
union u_map_magic
{