diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-01-03 18:09:52 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-01-03 18:56:11 +0100 |
commit | 1f170c99efec6c89b9a454a3aa17511341f61659 (patch) | |
tree | 3fa4dd1ce0f93848572573244d8fe385fa646f13 /src/server/game/Maps/Map.cpp | |
parent | 9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (diff) |
Core/Instances: Fix Instance binding
Fix players not being bound to instance if the group was disbanded before killing any boss.
Fixes #437
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 39d989ef9bc..21e282cfcf4 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2863,6 +2863,7 @@ void InstanceMap::RemovePlayerFromMap(Player* player, bool remove) Map::RemovePlayerFromMap(player, remove); // for normal instances schedule the reset after all players have left SetResetSchedule(true); + sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId()); } void InstanceMap::CreateInstanceData(bool load) |