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authorjackpoz <giacomopoz@gmail.com>2014-01-03 18:09:52 +0100
committerjackpoz <giacomopoz@gmail.com>2014-01-03 18:56:11 +0100
commit1f170c99efec6c89b9a454a3aa17511341f61659 (patch)
tree3fa4dd1ce0f93848572573244d8fe385fa646f13 /src/server/game/Maps/Map.cpp
parent9d6904f03d67e6feddcbd77f9d74cd4f3b9c38ad (diff)
Core/Instances: Fix Instance binding
Fix players not being bound to instance if the group was disbanded before killing any boss. Fixes #437
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 39d989ef9bc..21e282cfcf4 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2863,6 +2863,7 @@ void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
Map::RemovePlayerFromMap(player, remove);
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);
+ sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId());
}
void InstanceMap::CreateInstanceData(bool load)