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authormegamage <none@none.none>2011-11-10 10:18:32 -0500
committermegamage <none@none.none>2011-11-10 10:18:32 -0500
commit23b3f16f3a4a27b7b24081b725666c5897fdbbee (patch)
tree31ec3e374620a6216df993bd09a580ce1d1c23f1 /src/server/game/Maps/Map.cpp
parent7c1f1b3898320ad7329cf336ecae2abe5ed497fa (diff)
Add some ASSERT in add/remove obj to/from grid.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e193325b72e..0c2a808f5c6 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -255,6 +255,7 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
obj->SetCurrentCell(cell);
}
+//TODO: cell is not needed. Just an unlink is enough.
template<class T>
void Map::RemoveFromGrid(T* obj, Cell const& cell)
{
@@ -287,12 +288,12 @@ void Map::SwitchGridContainers(T* obj, bool on)
if (on)
{
- grid.RemoveGridObject<T>(obj);
+ grid.RemoveGridObject<T>(obj); //not really necessary if there were no ASSERT in remove/add
grid.AddWorldObject<T>(obj);
}
else
{
- grid.RemoveWorldObject<T>(obj);
+ grid.RemoveWorldObject<T>(obj); //not really necessary if there were no ASSERT in remove/add
grid.AddGridObject<T>(obj);
}
obj->m_isWorldObject = on;