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| author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-11-15 00:59:23 +0100 |
|---|---|---|
| committer | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-11-15 00:59:23 +0100 |
| commit | 3446424540c5692c9e0ff11803d70e8129a5adc4 (patch) | |
| tree | 73ce05816f5c7726119d2db5050036981fcfce8d /src/server/game/Maps/Map.cpp | |
| parent | cb3627ca62712d4fba1c05cf4d9b12b82f317cc2 (diff) | |
Core/Spawn: Limit saved/stored respawn time.
- Limit to time_t maximum, for the compiled-for architecture.
Closes #20834
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ee20c63b7e1..61f24f2b6e5 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2972,7 +2972,9 @@ bool Map::CheckRespawn(RespawnInfo* info) { time_t now = time(NULL); time_t respawnTime; - if (sObjectMgr->GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB + if (linkedTime == std::numeric_limits<time_t>::max()) + respawnTime = linkedTime; + else if (sObjectMgr->GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB respawnTime = now + WEEK; else // set us to check again shortly after linked unit respawnTime = std::max<time_t>(now, linkedTime) + urand(5, 15); |
