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authorTreeston <treeston.mmoc@gmail.com>2017-09-10 01:10:40 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 23:25:35 +0200
commit35e74687c3e1e0e24a0ae0049ff96ede2abdc516 (patch)
tree7f52f7af3abb423acdf2ec7bf5d8853de3519e73 /src/server/game/Maps/Map.cpp
parentbca96eeb267a658c5dbce94b225ed54836165819 (diff)
Core/Player: More cleanups to Player::UpdateZone, including correcting an oversight that was causing the last known zone id to not update when leaving map. Closes #20289 for real this time.
(cherry picked from commit 47af704f63fedae89add61c90ee6e3ab8e905681)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 79136e3f663..ea1040a4e9b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -61,7 +61,6 @@ u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld->getRate(RATE_CREATURE_AGGRO))
-#define MAP_INVALID_ZONE 0xFFFFFFFF
GridState* si_GridStates[MAX_GRID_STATE];