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authorTreeston <treeston.mmoc@gmail.com>2017-09-10 01:10:40 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-09-10 01:10:40 +0200
commit47af704f63fedae89add61c90ee6e3ab8e905681 (patch)
tree958d51a7865c6fd890b2383c27a81b05a6832712 /src/server/game/Maps/Map.cpp
parentc8fdda7f86f5dbe90525636a7291186fe603f61d (diff)
Core/Player: More cleanups to Player::UpdateZone, including correcting an oversight that was causing the last known zone id to not update when leaving map. Closes #20289 for real this time.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 75aa69fc639..bcd6447c2c9 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -54,7 +54,6 @@ u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld->getRate(RATE_CREATURE_AGGRO))
-#define MAP_INVALID_ZONE 0xFFFFFFFF
GridState* si_GridStates[MAX_GRID_STATE];