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authorShauren <shauren.trinity@gmail.com>2017-02-08 20:23:37 +0100
committerShauren <shauren.trinity@gmail.com>2019-06-15 18:41:09 +0200
commit48cc6f384d2b3ca8f1b1ddcfad70678730573449 (patch)
treee433f9f0a2f124ae40db71f9bc55b056b19de09a /src/server/game/Maps/Map.cpp
parent248fd9691bc0f9302455d14c06b6554ff7d3d888 (diff)
Core/Maps: Adjusted WorldObject::GetGridActivationRange() to never be less than map visibility distance for active objects to ensure equal ranges for activation/deactivation of grids
Updates #19072 (cherrypicked from 74bb92a5822d5a52aecc9cf117309ec1e21abd92)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 8d3e87e3c48..4004d7c03ed 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -789,14 +789,9 @@ void Map::Update(const uint32 t_diff)
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
- // If player is using far sight, visit that object too
+ // If player is using far sight or mind vision, visit that object too
if (WorldObject* viewPoint = player->GetViewpoint())
- {
- if (Creature* viewCreature = viewPoint->ToCreature())
- VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update);
- else if (DynamicObject* viewObject = viewPoint->ToDynObject())
- VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update);
- }
+ VisitNearbyCellsOf(viewPoint, grid_object_update, world_object_update);
// Handle updates for creatures in combat with player and are more than 60 yards away
if (player->IsInCombat())