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authormegamage <none@none.none>2011-11-07 09:44:09 -0500
committermegamage <none@none.none>2011-11-07 09:44:09 -0500
commit495ef10b0db14e21d1dc2a62bcb0f6c12b1332b3 (patch)
treea4089535f24d3aaf983d4610f2f528dbedf43720 /src/server/game/Maps/Map.cpp
parentf42998277f33ba4260b5283bb3161f5b4049a553 (diff)
Change ObjectAccessor to an ACE_Null_Mutex singleton, since its members have been protected by individual locks.
Also make some of its member functions static.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ebeac025f1d..c6fafe5446e 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -312,6 +312,7 @@ template<>
void Map::DeleteFromWorld(Player* pl)
{
sObjectAccessor->RemoveObject(pl);
+ sObjectAccessor->RemoveUpdateObject(pl); //TODO: I do not know why we need this, it should be removed in ~Object anyway
delete pl;
}