diff options
author | megamage <none@none.none> | 2011-11-07 09:44:09 -0500 |
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committer | megamage <none@none.none> | 2011-11-07 09:44:09 -0500 |
commit | 495ef10b0db14e21d1dc2a62bcb0f6c12b1332b3 (patch) | |
tree | a4089535f24d3aaf983d4610f2f528dbedf43720 /src/server/game/Maps/Map.cpp | |
parent | f42998277f33ba4260b5283bb3161f5b4049a553 (diff) |
Change ObjectAccessor to an ACE_Null_Mutex singleton, since its members have been protected by individual locks.
Also make some of its member functions static.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ebeac025f1d..c6fafe5446e 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -312,6 +312,7 @@ template<> void Map::DeleteFromWorld(Player* pl) { sObjectAccessor->RemoveObject(pl); + sObjectAccessor->RemoveUpdateObject(pl); //TODO: I do not know why we need this, it should be removed in ~Object anyway delete pl; } |