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authorShauren <shauren.trinity@gmail.com>2025-06-09 19:04:15 +0200
committerShauren <shauren.trinity@gmail.com>2025-06-09 19:04:15 +0200
commit49e02d7c30a39c03c9cb59790d1410c72208c687 (patch)
treebb2eec44f9c0582bf91a112b3e155ea789a63c7e /src/server/game/Maps/Map.cpp
parent4e28543882635362bd05e7fab4368f676044cbdb (diff)
Core/GameObjects: Fixed GameObject::SetRespawnTime putting gameobjets not using compatibility spawning mode into invalid state
Closes #31047
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9ab7f63aabd..77e667bce06 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3149,7 +3149,7 @@ bool Map::AddRespawnInfo(RespawnInfo const& info)
if (it != bySpawnIdMap.end()) // spawnid already has a respawn scheduled
{
RespawnInfo* const existing = it->second;
- if (info.respawnTime <= existing->respawnTime) // delete existing in this case
+ if (info.respawnTime < existing->respawnTime) // delete existing in this case
DeleteRespawnInfo(existing);
else
return false;