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authorShauren <shauren.trinity@gmail.com>2016-02-29 23:54:20 +0100
committerShauren <shauren.trinity@gmail.com>2016-02-29 23:54:20 +0100
commit4c94108ba9c593e72a77232d46b114a2f5c027e3 (patch)
tree0ef1732fc8bc56cca9a9189e2a42cf91084d5faa /src/server/game/Maps/Map.cpp
parent147322b570ff03ff45d0074d35830beebbfb812d (diff)
Core/PacketIO: Updated and enabled SMSG_OVERRIDE_LIGHT
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 9335539bc6e..5f476d296b3 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3894,13 +3894,13 @@ void Map::SendZoneDynamicInfo(Player* player)
player->SendDirectMessage(weather.Write());
}
- if (uint32 overrideLight = itr->second.OverrideLightId)
+ if (uint32 overrideLightId = itr->second.OverrideLightId)
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(overrideLight);
- data << uint32(itr->second.LightFadeInTime);
- player->SendDirectMessage(&data);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = overrideLightId;
+ overrideLight.TransitionMilliseconds = itr->second.LightFadeInTime;
+ player->SendDirectMessage(overrideLight.Write());
}
}
@@ -3954,15 +3954,16 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime)
if (!players.isEmpty())
{
- WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1);
- data << uint32(_defaultLight);
- data << uint32(lightId);
- data << uint32(fadeInTime);
+ WorldPackets::Misc::OverrideLight overrideLight;
+ overrideLight.AreaLightID = _defaultLight;
+ overrideLight.OverrideLightID = lightId;
+ overrideLight.TransitionMilliseconds = fadeInTime;
+ overrideLight.Write();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
if (player->GetZoneId() == zoneId)
- player->SendDirectMessage(&data);
+ player->SendDirectMessage(overrideLight.GetRawPacket());
}
}