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authorGustavo <sirikfoll@hotmail.com>2017-12-15 22:11:02 -0200
committerKeader <keader.android@gmail.com>2017-12-15 21:11:02 -0300
commit51c4196acf9d670601c0bba999498c8e7bb863dd (patch)
tree33020e9da7b8b2a23de2ab825723b7d1bdae12c4 /src/server/game/Maps/Map.cpp
parent8659bd03872949a62ff363a1618e3f800fd1738d (diff)
Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 369ecba1c30..43b82be7723 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -646,7 +646,9 @@ bool Map::AddToMap(T* obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
+ obj->SetIsNewObject(true);
obj->UpdateObjectVisibilityOnCreate();
+ obj->SetIsNewObject(false);
return true;
}