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authorNaios <naios-dev@live.de>2016-04-02 22:37:51 +0200
committerNaios <naios-dev@live.de>2016-04-11 20:07:24 +0200
commit59e3cf82acaea5a0e5023e087e0ca1e6a9d15d82 (patch)
tree804ef3d3dce046e645bf9163d944fbf9d0f61e9a /src/server/game/Maps/Map.cpp
parent26dcde94b383f2e7f6af2dc1ad4ab2806ff7ceda (diff)
Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 51554d67c4c..de774df8ce2 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -71,7 +71,7 @@ Map::~Map()
}
if (!m_scriptSchedule.empty())
- sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
+ sMapMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId);
}