diff options
author | kvipka <qvipka@gmail.com> | 2020-08-28 20:48:41 +0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 12:05:36 +0100 |
commit | 5a20f14a9920a16545d913fc8e444c161c2a92bb (patch) | |
tree | 7d393f3d29b4443a5c2eeda10ec1f3db198b100d /src/server/game/Maps/Map.cpp | |
parent | 94668343c6638e03c0c787580ed5527cdc6a1b07 (diff) |
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index eb0c6b1a0b8..3caa5e30ad1 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3899,10 +3899,10 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool); /* ******* Dungeon Instance Maps ******* */ -InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, Map* _parent) +InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, Map* _parent, TeamId InstanceTeam) : Map(id, expiry, InstanceId, SpawnMode, _parent), m_resetAfterUnload(false), m_unloadWhenEmpty(false), - i_data(nullptr), i_script_id(0), i_scenario(nullptr) + i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam), i_scenario(nullptr) { //lets initialize visibility distance for dungeons InstanceMap::InitVisibilityDistance(); |