aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorkvipka <qvipka@gmail.com>2020-08-28 20:48:41 +0300
committerShauren <shauren.trinity@gmail.com>2022-02-04 12:05:36 +0100
commit5a20f14a9920a16545d913fc8e444c161c2a92bb (patch)
tree7d393f3d29b4443a5c2eeda10ec1f3db198b100d /src/server/game/Maps/Map.cpp
parent94668343c6638e03c0c787580ed5527cdc6a1b07 (diff)
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index eb0c6b1a0b8..3caa5e30ad1 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3899,10 +3899,10 @@ template TC_GAME_API void Map::RemoveFromMap(Conversation*, bool);
/* ******* Dungeon Instance Maps ******* */
-InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, Map* _parent)
+InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode, Map* _parent, TeamId InstanceTeam)
: Map(id, expiry, InstanceId, SpawnMode, _parent),
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
- i_data(nullptr), i_script_id(0), i_scenario(nullptr)
+ i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam), i_scenario(nullptr)
{
//lets initialize visibility distance for dungeons
InstanceMap::InitVisibilityDistance();