diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-05-13 22:09:54 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-05-13 22:09:54 +0200 |
commit | 5c5cb3e555da279b45ccff19b5ab4fc2656c75e2 (patch) | |
tree | c5a0bb787a9d4031ce1f7201aa900f68459da1ad /src/server/game/Maps/Map.cpp | |
parent | 9f3cb912816a51ac92ab0274f8f5f57f41885fca (diff) |
Core/Transports: Moved teleporting transports to Map::DelayedUpdate
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 7398da99a06..108b7cadfe1 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2616,6 +2616,17 @@ void Map::SendObjectUpdates() void Map::DelayedUpdate(const uint32 t_diff) { + for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) + { + Transport* transport = *_transportsUpdateIter; + ++_transportsUpdateIter; + + if (!transport->IsInWorld()) + continue; + + transport->DelayedUpdate(t_diff); + } + RemoveAllObjectsInRemoveList(); // Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load ! |