diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-10-29 18:46:37 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-10-30 18:04:58 +0100 |
| commit | 60370d0c030c079a523fa026def8f780a6e07b28 (patch) | |
| tree | df224e191557b6db262f7017a2b170f38cce1ca7 /src/server/game/Maps/Map.cpp | |
| parent | ca1581057554fda3d9cfa1149fc08a36ea566ac5 (diff) | |
Core/Corpses: Fixed map crash happening during map unload when there are corpses inside
(cherry picked from commit 1d17475791cae66beafda1e2c3198a66d355086f)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 30925fbe139..62ba6b9ff07 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1614,11 +1614,18 @@ void Map::UnloadAll() } for (auto& cellCorpsePair : _corpsesByCell) + { for (Corpse* corpse : cellCorpsePair.second) + { + corpse->RemoveFromWorld(); + corpse->ResetMap(); delete corpse; + } + } _corpsesByCell.clear(); _corpsesByPlayer.clear(); + _corpseBones.clear(); } // ***************************** @@ -3716,7 +3723,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= { // Create bones, don't change Corpse bones = new Corpse(); - bones->Create(corpse->GetGUID().GetCounter(), this); + bones->Create(corpse->GetGUID().GetCounter()); for (uint8 i = OBJECT_FIELD_GUID + 4; i < CORPSE_END; ++i) // don't overwrite guid bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); |
