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authorTreeston <treeston.mmoc@gmail.com>2017-08-04 00:23:40 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-22 13:48:44 +0200
commit608c9aaabfcdbaf09edd11cdf268c243b3e69478 (patch)
tree11acd56239005fb5d9c96b733976830cf4365e7e /src/server/game/Maps/Map.cpp
parentacb4934f766321efbf90d0c6716f2df44c47ef16 (diff)
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. (#20103)
(cherry picked from commit 84590be26d6b3c56b95a804cbe889826186dd8a2)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 984e67d2a5d..6c3794d16db 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -4123,6 +4123,8 @@ void InstanceMap::CreateInstanceData(bool load)
}
}
}
+ else
+ i_data->Create();
}
/*