diff options
| author | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-02-04 16:52:43 +0100 |
| commit | 61979f85918ed7acda19075d3a3201ad15bbcaea (patch) | |
| tree | 0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Maps/Map.cpp | |
| parent | 30e1516387809e2ce255c36c182dc4774997acf5 (diff) | |
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw
- Also move code to force party update to LfgPlayerScript
- Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 288592d1029..7fe516a1eb4 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -26,7 +26,6 @@ #include "GridStates.h" #include "Group.h" #include "InstanceScript.h" -#include "LFGMgr.h" #include "MapInstanced.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -2484,9 +2483,6 @@ bool InstanceMap::AddPlayerToMap(Player* player) ASSERT(playerBind->save == mapSave); } } - - if (group && group->isLFGGroup()) - player->CastSpell(player, lfg::LFG_SPELL_LUCK_OF_THE_DRAW, true); } // for normal instances cancel the reset schedule when the |
