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authorSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
committerSpp <spp@jorge.gr>2013-02-04 16:52:43 +0100
commit61979f85918ed7acda19075d3a3201ad15bbcaea (patch)
tree0b0df1faf4d72783b0e26c1bb1ddda0ed93f7376 /src/server/game/Maps/Map.cpp
parent30e1516387809e2ce255c36c182dc4774997acf5 (diff)
Scripts/Player: Add OnMapChanged to PlayerScripts (after map changed)
Core/Dungeon Finder: Use OnMapChanged script to cast/remove Luck of the draw - Also move code to force party update to LfgPlayerScript - Remove some obsolete Lfg code after recent commits
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 288592d1029..7fe516a1eb4 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -26,7 +26,6 @@
#include "GridStates.h"
#include "Group.h"
#include "InstanceScript.h"
-#include "LFGMgr.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
@@ -2484,9 +2483,6 @@ bool InstanceMap::AddPlayerToMap(Player* player)
ASSERT(playerBind->save == mapSave);
}
}
-
- if (group && group->isLFGGroup())
- player->CastSpell(player, lfg::LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
// for normal instances cancel the reset schedule when the