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authorariel- <ariel-@users.noreply.github.com>2018-02-01 13:10:51 -0300
committerShauren <shauren.trinity@gmail.com>2021-08-28 15:59:11 +0200
commit65dca120d34febdaa84a63e17f638ab0fa59b3df (patch)
tree6e9cdb496c1c5208ac438c3ce8ad4da5726ab2e4 /src/server/game/Maps/Map.cpp
parentf3548d45d0a74203ef6f5c7282c31ba794ddf7a1 (diff)
Core/Spells: rework part 4: iterate over effects first
Ref #18395 Implement far spell queue processing Closes #7395 (cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fc2c950b57c..81578dbc41a 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3534,8 +3534,22 @@ bool Map::IsSpawnGroupActive(uint32 groupId) const
return (_toggledSpawnGroupIds.find(groupId) != _toggledSpawnGroupIds.end()) != !(data->flags & SPAWNGROUP_FLAG_MANUAL_SPAWN);
}
+void Map::AddFarSpellCallback(FarSpellCallback&& callback)
+{
+ _farSpellCallbacks.Enqueue(new FarSpellCallback(std::move(callback)));
+}
+
void Map::DelayedUpdate(uint32 t_diff)
{
+ {
+ FarSpellCallback* callback;
+ while (_farSpellCallbacks.Dequeue(callback))
+ {
+ (*callback)(this);
+ delete callback;
+ }
+ }
+
for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
{
Transport* transport = *_transportsUpdateIter;