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authorccrs <crs_92_19@hotmail.com>2016-02-25 01:44:43 +0100
committerccrs <crs_92_19@hotmail.com>2016-03-01 21:20:47 +0100
commit6a339ed5c91244a02fac375101f9d0d04698328b (patch)
tree72391cd46cb3440803d2c25549b368bc93c69d4f /src/server/game/Maps/Map.cpp
parent45c911ba94ab7f6f2952241191df258238c49035 (diff)
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ccc599b6de8..2da5193b2ec 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -594,7 +594,7 @@ bool Map::AddToMap(T* obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
- obj->UpdateObjectVisibility(true);
+ obj->UpdateObjectVisibilityOnCreate();
return true;
}