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authormegamage <none@none.none>2011-10-10 13:12:15 -0700
committermegamage <none@none.none>2011-10-10 13:12:15 -0700
commit76c9c30c2b3ad32f61a0a588c7d8625e0c5f2d09 (patch)
tree452c8da6deac8d0233fb77fe0b933627038ad49b /src/server/game/Maps/Map.cpp
parent85957c33686f34923dbbdcb287b6f88709acb811 (diff)
parenteb8cbae0d5d2e43585300271db86c4bd0bacd58a (diff)
Merge pull request #3399 from megamage/master
Fix the relocation of creatures across cells. Try to fix #3054.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp72
1 files changed, 55 insertions, 17 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 26e058a32f3..4096154fa37 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -205,7 +205,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
-m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_scriptLock(false)
+m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
+i_scriptLock(false), _creatureToMoveLock(false)
{
m_parentMap = (_parent ? _parent : this);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
@@ -435,6 +436,17 @@ bool Map::Add(Player* player)
}
template<class T>
+void Map::InitializeObject(T* obj)
+{
+}
+
+template<>
+void Map::InitializeObject(Creature* obj)
+{
+ obj->_moveState = CREATURE_CELL_MOVE_NONE;
+}
+
+template<class T>
void
Map::Add(T *obj)
{
@@ -463,6 +475,7 @@ Map::Add(T *obj)
AddToGrid(obj, grid, cell);
//obj->SetMap(this);
obj->AddToWorld();
+ InitializeObject(obj);
if (obj->isActiveObject())
AddToActive(obj);
@@ -791,6 +804,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
{
creature->Relocate(x, y, z, ang);
creature->UpdateObjectVisibility(false);
+ RemoveCreatureFromMoveList(creature);
}
ASSERT(CheckGridIntegrity(creature, true));
@@ -798,26 +812,47 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
{
- if (!c)
+ if (_creatureToMoveLock) //can this happen?
+ return;
+
+ if(c->_moveState == CREATURE_CELL_MOVE_NONE)
+ _creaturesToMove.push_back(c);
+ c->SetNewCellPosition(x, y, z, ang);
+}
+
+void Map::RemoveCreatureFromMoveList(Creature* c)
+{
+ if (_creatureToMoveLock) //can this happen?
return;
- i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
+ if(c->_moveState == CREATURE_CELL_MOVE_ACTIVE)
+ c->_moveState = CREATURE_CELL_MOVE_INACTIVE;
}
void Map::MoveAllCreaturesInMoveList()
{
- while (!i_creaturesToMove.empty())
+ _creatureToMoveLock = true;
+ for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{
- // get data and remove element;
- CreatureMoveList::iterator iter = i_creaturesToMove.begin();
- Creature* c = iter->first;
- const CreatureMover &cm = iter->second;
+ Creature* c = *itr;
+ if(c->FindMap() != this) //pet is teleported to another map
+ continue;
+
+ if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
+ {
+ c->_moveState = CREATURE_CELL_MOVE_NONE;
+ continue;
+ }
+
+ c->_moveState = CREATURE_CELL_MOVE_NONE;
+ if(!c->IsInWorld())
+ continue;
// do move or do move to respawn or remove creature if previous all fail
- if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(cm.x, cm.y))))
+ if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(c->_newPosition.m_positionX, c->_newPosition.m_positionY))))
{
// update pos
- c->Relocate(cm.x, cm.y, cm.z, cm.ang);
+ c->Relocate(c->_newPosition);
//CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false);
}
@@ -825,7 +860,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send
- if (!CreatureRespawnRelocation(c))
+ if (!CreatureRespawnRelocation(c, false))
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
@@ -843,9 +878,9 @@ void Map::MoveAllCreaturesInMoveList()
AddObjectToRemoveList(c);
}
}
-
- i_creaturesToMove.erase(iter);
}
+ _creaturesToMove.clear();
+ _creatureToMoveLock = false;
}
bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
@@ -909,14 +944,17 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
return false;
}
-bool Map::CreatureRespawnRelocation(Creature* c)
+bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
{
float resp_x, resp_y, resp_z, resp_o;
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
-
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
+ //creature will be unloaded with grid
+ if(diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell))
+ return true;
+
c->CombatStop();
c->GetMotionMaster()->Clear();
@@ -1020,7 +1058,7 @@ void Map::RemoveAllPlayers()
void Map::UnloadAll()
{
// clear all delayed moves, useless anyway do this moves before map unload.
- i_creaturesToMove.clear();
+ _creaturesToMove.clear();
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
@@ -2678,4 +2716,4 @@ void Map::UpdateIteratorBack(Player* player)
{
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
-} \ No newline at end of file
+}