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authorNaios <naios-dev@live.de>2016-04-02 22:37:51 +0200
committerNaios <naios-dev@live.de>2016-04-11 21:40:38 +0200
commit775e0764e8ec14cfdaeb8db3852da95311004337 (patch)
treeff4b3eaac71a450e40e45f1e0469ca6e1a4cf3e6 /src/server/game/Maps/Map.cpp
parent518692b4cbc20af68248119559a248ab8565fe9a (diff)
Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr (cherry picked from commit 59e3cf82acaea5a0e5023e087e0ca1e6a9d15d82)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 8640150d86b..f8c958f6eed 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -64,7 +64,7 @@ Map::~Map()
}
if (!m_scriptSchedule.empty())
- sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
+ sMapMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId);
}